Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Unreal Engine 4 Virtual Reality Projects
  • Table Of Contents Toc
Unreal Engine 4 Virtual Reality Projects

Unreal Engine 4 Virtual Reality Projects

By : Kevin Mack, Robert Ruud
4.6 (18)
close
close
Unreal Engine 4 Virtual Reality Projects

Unreal Engine 4 Virtual Reality Projects

4.6 (18)
By: Kevin Mack, Robert Ruud

Overview of this book

Unreal Engine 4 is a powerful tool for developing VR games and applications. With its visual scripting language, Blueprint, and built-in support for all major VR headsets, it's a perfect tool for designers, artists, and engineers to realize their visions in VR. This book will guide you step-by-step through a series of projects that teach essential concepts and techniques for VR development in UE4. You will begin by learning how to think about (and design for) VR and then proceed to set up a development environment. A series of practical projects follows, taking you through essential VR concepts. Through these exercises, you'll learn how to set up UE4 projects that run effectively in VR, how to build player locomotion schemes, and how to use hand controllers to interact with the world. You'll then move on to create user interfaces in 3D space, use the editor's VR mode to build environments directly in VR, and profile/optimize worlds you've built. Finally, you'll explore more advanced topics, such as displaying stereo media in VR, networking in Unreal, and using plugins to extend the engine. Throughout, this book focuses on creating a deeper understanding of why the relevant tools and techniques work as they do, so you can use the techniques and concepts learned here as a springboard for further learning and exploration in VR.
Table of Contents (16 chapters)
close
close
12
Where to Go from Here

Hello World - Your First VR Project

It's time to start building! Back in Chapter 1, Thinking in VR, we learned what VR is and what it can do, and we learned a number of best practices for its design. Then, in Chapter 2, Setting up Your Development Environment, we set up our development environment. Now we're ready to start building.

In this chapter, we're going to build a VR project in Unreal from the ground up. We're going to take a different approach, though, from most tutorials. Rather than just give you a list of steps to follow, for each thing we do we're going to talk a bit about what's going on under the hood and why we're doing it this way. This is what's really important. If you understand a bit about how these systems work, you'll be much better equipped to understand what to do when you build your own projects.

As we...

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
Unreal Engine 4 Virtual Reality Projects
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist download Download options font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon