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  • Book Overview & Buying Unreal Engine 4 Virtual Reality Projects
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Unreal Engine 4 Virtual Reality Projects

Unreal Engine 4 Virtual Reality Projects

By : Kevin Mack, Robert Ruud
4.6 (18)
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Unreal Engine 4 Virtual Reality Projects

Unreal Engine 4 Virtual Reality Projects

4.6 (18)
By: Kevin Mack, Robert Ruud

Overview of this book

Unreal Engine 4 is a powerful tool for developing VR games and applications. With its visual scripting language, Blueprint, and built-in support for all major VR headsets, it's a perfect tool for designers, artists, and engineers to realize their visions in VR. This book will guide you step-by-step through a series of projects that teach essential concepts and techniques for VR development in UE4. You will begin by learning how to think about (and design for) VR and then proceed to set up a development environment. A series of practical projects follows, taking you through essential VR concepts. Through these exercises, you'll learn how to set up UE4 projects that run effectively in VR, how to build player locomotion schemes, and how to use hand controllers to interact with the world. You'll then move on to create user interfaces in 3D space, use the editor's VR mode to build environments directly in VR, and profile/optimize worlds you've built. Finally, you'll explore more advanced topics, such as displaying stereo media in VR, networking in Unreal, and using plugins to extend the engine. Throughout, this book focuses on creating a deeper understanding of why the relevant tools and techniques work as they do, so you can use the techniques and concepts learned here as a springboard for further learning and exploration in VR.
Table of Contents (16 chapters)
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12
Where to Go from Here

Summary


In this chapter, we learned a lot about how video files play in Unreal Engine. We learned a bit about containers and codecs and how to understand what a video file contains, and then we learned a variety of ways to play them back, both on flat screens and on spheres. We learned how we can create materials to display 3D video as well as 2D, and learned how to create a media manager class to manage their playback.

In the next chapter, we're going to learn about how multiplayer networking works in Unreal.

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