Book Image

Unreal Engine 4 Virtual Reality Projects

By : Kevin Mack, Robert Ruud
Book Image

Unreal Engine 4 Virtual Reality Projects

By: Kevin Mack, Robert Ruud

Overview of this book

Unreal Engine 4 (UE4) is a powerful tool for developing VR games and applications. With its visual scripting language, Blueprint, and built-in support for all major VR headsets, it's a perfect tool for designers, artists, and engineers to realize their visions in VR. This book will guide you step-by-step through a series of projects that teach essential concepts and techniques for VR development in UE4. You will begin by learning how to think about (and design for) VR and then proceed to set up a development environment. A series of practical projects follows, taking you through essential VR concepts. Through these exercises, you'll learn how to set up UE4 projects that run effectively in VR, how to build player locomotion schemes, and how to use hand controllers to interact with the world. You'll then move on to create user interfaces in 3D space, use the editor's VR mode to build environments directly in VR, and profile/optimize worlds you've built. Finally, you'll explore more advanced topics, such as displaying stereo media in VR, networking in Unreal, and using plugins to extend the engine. Throughout, this book focuses on creating a deeper understanding of why the relevant tools and techniques work as they do, so you can use the techniques and concepts learned here as a springboard for further learning and exploration in VR.
Table of Contents (20 chapters)
Title Page
About Packt
Contributors
Preface
12
Where to Go from Here
Index

Contributors

About the authors

Kevin Mack is a co-founder of Manic Machine, a Los Angeles-based development studio specializing in VR and virtual production development using Unreal Engine. Manic Machine designs and builds games in VR and provides development services to clients and partners in the film and visual effects industries. Prior to this, he co-founded WhiteMoon Dreams, which developed traditional and VR games and experiences. Earlier work includes design on the Medal of Honor series for EA, Fear Effect series for Kronos Digital Entertainment, and several titles for Disney Interactive. Kevin holds a BFA in film production from New York University and an MFA in film directing from the American Film Institute. 

I am deeply grateful to Lorrie for her endless patience and understanding as I spent numerous days and evenings glued to a screen or inside a VR headset. I would like to thank my parents as well for encouraging me always to do what I love and supporting the journey. And for that TRS-80 Color Computer that started it all. Finally, thank you Rob for joining me on this bizarre adventure and being such a fantastic partner through it.

Robert Ruud is a co-founder of Manic Machine, where he focuses primarily on the design and development of Manic Machine's proprietary tech and gameplay experiences. Prior to this, he spent six years at Whitemoon Dreams, where he designed and engineered gameplay for the successfully kickstarted game, Warmachine: Tactics, which was one of the first games to be released to market using Unreal Engine 4, and where he also led the design exploration for the company's location-based VR experiences. Robert holds a BA in philosophy from California State Polytechnic University, Pomona, where his studies focused on cognitive science and philosophy of the mind.

I would like to thank my beautiful, intelligent, and caring girlfriend Hannah for being so incredibly supportive throughout this entire process and life in general. My parents for always believing in me and helping me however they could. My friends for everything they have taught me and the adventures they have joined me in. Finally, I would like to thank Kevin for being an astounding business partner as we explore this new and wonderful medium.

About the reviewer

Deepak Jadhav is a game developer based in Pune, India. Deepak holds a bachelor's degree in computer technology and a master's degree in game programming and project management. Currently, he is working as a game developer at a leading game development company in India. He has been involved in developing games on multiple platforms, such as PC, macOS, and mobile. With years of experience in game development, he has a strong background in C# and C++, and has also refined his skills in platforms including Unity, Unreal Engine, Augmented and Virtual Reality.

I would like to thank the authors, as well as the Packt Publishing team, for giving me the opportunity to review this book.

 

 

 

 

 

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