Book Image

Building Games with Flutter

By : Paul Teale
Book Image

Building Games with Flutter

By: Paul Teale

Overview of this book

With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games. This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI). By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.
Table of Contents (17 chapters)
1
Part 1: Game Basics
5
Part 2: Graphics and Sound
11
Part 3: Advanced Games Programming

Chapter 9: Implementing Advanced Graphics Effects

So far in the book, we have used graphics for animating sprite components and drawing tile maps, but there is a lot more that we can do to improve the visual aspect of the game.

In this chapter, we are going to discuss how to use particles and shadows to improve our game. We will use particle effects to make the coins and enemies explode when they are collided with and we will use layers to add a shadow effect to our sprites. These are simple yet efficient ways to improve our game visuals that run very quickly and don't affect the frame rate too much, so they are worth using to improve our game.

We will cover the following topics in this chapter:

  • What are particle effects?
  • Animating with particles
  • Creating shadows with layers