Book Image

Building Games with Flutter

By : Paul Teale
Book Image

Building Games with Flutter

By: Paul Teale

Overview of this book

With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games. This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI). By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.
Table of Contents (17 chapters)
1
Part 1: Game Basics
5
Part 2: Graphics and Sound
11
Part 3: Advanced Games Programming

Summary

In this chapter, we discussed the aim of the game and what the sprites and screens will look like.

When you are planning your games, try and put together a game design document like we discussed in this chapter, as it will be a useful blueprint of the game you intend to build that you can refer to during game development.

Try and think about the content that you want to add, even if you don't know how it will look yet. You can even draw stick men figures to represent the sprites if you haven't made the final decision of which sprites you will use.

In the next chapter, we will start to build out the game, starting with drawing and animating sprites.