Book Image

Building Games with Flutter

By : Paul Teale
Book Image

Building Games with Flutter

By: Paul Teale

Overview of this book

With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games. This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI). By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.
Table of Contents (17 chapters)
1
Part 1: Game Basics
5
Part 2: Graphics and Sound
11
Part 3: Advanced Games Programming

Chapter 2: Working with the Flame Engine

Flame is a game engine that is added, as a library, to your Flutter project. It provides us with modules that allow us to build our game. These include support for images and sprites, animations, audio, collision detection, and more advanced modules for 2D physics and tile maps.

In this chapter, we will focus on how to get started with Flame and gain an understanding of the basics of the game engine, including its assets, game loops, and components. It's important to know all of this so that you have a good understanding of the library and how everything fits together to make games with Flame.

Once you are familiar with the basics of Flame, you will be able to progress to the more advanced topics later in the book.

In this chapter, we will cover the following topics:

  • Organizing the assets in your game
  • Adding the game loop
  • Working with components