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Game Development Patterns with Godot 4

Game Development Patterns with Godot 4

By : Henrique Campos
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Game Development Patterns with Godot 4

Game Development Patterns with Godot 4

By: Henrique Campos

Overview of this book

Game development demands more than just creativity; it requires code that’s as dynamic and adaptable as the games you dream of creating. Seasoned Godot developer, educator and creator of popular resources like The Essential Guide to Creating Multiplayer Games with Godot 4.0, Henrique Campos introduces you to object-oriented programming design patterns, offering time-tested, reliable solutions to common coding issues. With these patterns, you’ll not only build scalable, maintainable architectures for your games but also gain the confidence to tackle real-world development challenges head-on with Godot's built-in features. In this hands-on guide, you’ll step into the role of a game mechanics engineer tasked with implementing requests from a fictional game designer, simulating the collaborative nature of real-world game development. Using Godot 4.3, you’ll develop a complete platformer game featuring a playable character, enemies with advanced AI, interactive objects, multiple levels, music, and more. Along the way, you’ll master core programming concepts such as SOLID principles, favor composition over inheritance, and have a solid understanding of object-oriented programming along with the principles behind the design patterns. By the end of the book, you’ll be able to diagnose and fix pathologies in your code with ease.
Table of Contents (19 chapters)
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1
Part 1: Object-Oriented Design Principles
6
Part 2: Basic Design Patterns
12
Part 3: Advanced Design Patterns

Understanding the Command pattern

The whole idea behind the Command pattern is to be able to treat method calls, or requests, as objects.

Imagine that you need to tell something to a colleague in your company. You don’t want to forget about the subject, but you will only meet the colleague during lunchtime. So instead of calling them right away, probably messing up with their focus during work, you instead write down the subject and the content on a sticky note. Later on, you meet your peer during lunch and you tell them you have something to ask, but can’t remember. You pick up your sticky notes block and there’s the note with the subject and the content of the conversation you want to have with them.

This is more or less how the Command pattern works. You can queue, delay, store, and serialize the request, which allows you to implement a range of useful features, like the previously mentioned undo and redo feature.

The Command pattern is a behavioral...

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