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Game Development Patterns with Godot 4

Game Development Patterns with Godot 4

By : Henrique Campos
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Game Development Patterns with Godot 4

Game Development Patterns with Godot 4

By: Henrique Campos

Overview of this book

Game development demands more than just creativity; it requires code that’s as dynamic and adaptable as the games you dream of creating. Seasoned Godot developer, educator and creator of popular resources like The Essential Guide to Creating Multiplayer Games with Godot 4.0, Henrique Campos introduces you to object-oriented programming design patterns, offering time-tested, reliable solutions to common coding issues. With these patterns, you’ll not only build scalable, maintainable architectures for your games but also gain the confidence to tackle real-world development challenges head-on with Godot's built-in features. In this hands-on guide, you’ll step into the role of a game mechanics engineer tasked with implementing requests from a fictional game designer, simulating the collaborative nature of real-world game development. Using Godot 4.3, you’ll develop a complete platformer game featuring a playable character, enemies with advanced AI, interactive objects, multiple levels, music, and more. Along the way, you’ll master core programming concepts such as SOLID principles, favor composition over inheritance, and have a solid understanding of object-oriented programming along with the principles behind the design patterns. By the end of the book, you’ll be able to diagnose and fix pathologies in your code with ease.
Table of Contents (19 chapters)
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1
Part 1: Object-Oriented Design Principles
6
Part 2: Basic Design Patterns
12
Part 3: Advanced Design Patterns

Understanding the Singleton pattern

The Singleton pattern is a creational pattern that allows developers to ensure that there will only be a single instance of a class throughout the application and this class is globally accessible to all other classes. The way that developers usually implement the Singleton pattern is by making the constructor method private. They then provide an alternative static method that will act as a constructor method. Instead of returning a new instance of the class every time, this method always returns the same instance, ultimately allowing the existence of only one instance.

Well, this is the technical approach in which most programming languages implement the Singleton pattern, but something that I want you to keep in mind is that there is no unique way to implement design patterns. They are solutions to problems and, ultimately, when we implement them, we are looking more into getting their benefits than being strictly technical and rigid regarding...

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Game Development Patterns with Godot 4
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