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Game Development Patterns with Godot 4

Game Development Patterns with Godot 4

By : Henrique Campos
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Game Development Patterns with Godot 4

Game Development Patterns with Godot 4

By: Henrique Campos

Overview of this book

Game development demands more than just creativity; it requires code that’s as dynamic and adaptable as the games you dream of creating. Seasoned Godot developer, educator and creator of popular resources like The Essential Guide to Creating Multiplayer Games with Godot 4.0, Henrique Campos introduces you to object-oriented programming design patterns, offering time-tested, reliable solutions to common coding issues. With these patterns, you’ll not only build scalable, maintainable architectures for your games but also gain the confidence to tackle real-world development challenges head-on with Godot's built-in features. In this hands-on guide, you’ll step into the role of a game mechanics engineer tasked with implementing requests from a fictional game designer, simulating the collaborative nature of real-world game development. Using Godot 4.3, you’ll develop a complete platformer game featuring a playable character, enemies with advanced AI, interactive objects, multiple levels, music, and more. Along the way, you’ll master core programming concepts such as SOLID principles, favor composition over inheritance, and have a solid understanding of object-oriented programming along with the principles behind the design patterns. By the end of the book, you’ll be able to diagnose and fix pathologies in your code with ease.
Table of Contents (19 chapters)
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1
Part 1: Object-Oriented Design Principles
6
Part 2: Basic Design Patterns
12
Part 3: Advanced Design Patterns

Summary

In this chapter, we learned that OOP is foundational to understanding and applying the design patterns that will be discussed throughout this book. With a unique approach from a philosophy of language perspective, this paradigm is emphasized as crucial for structuring solutions to problems in a way that aligns with human problem-solving processes. The essence of OOP allows us to abstract our solutions into classes, where each class is a blueprint of how to solve a problem, including the necessary data and the methods to manipulate this data. This abstraction enables us to think about solutions in a more structured way, making it easier to test these solutions in various contexts by creating instances (or objects) of these classes.

Furthermore, the chapter delved into the basics of OOP, stressing the importance of understanding programming as a structured formalization of solutions to problems. By treating classes as super data types that encapsulate both data and the procedures...

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Game Development Patterns with Godot 4
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