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Game Development Patterns with Godot 4

Game Development Patterns with Godot 4

By : Henrique Campos
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Game Development Patterns with Godot 4

Game Development Patterns with Godot 4

By: Henrique Campos

Overview of this book

Game development demands more than just creativity; it requires code that’s as dynamic and adaptable as the games you dream of creating. Seasoned Godot developer, educator and creator of popular resources like The Essential Guide to Creating Multiplayer Games with Godot 4.0, Henrique Campos introduces you to object-oriented programming design patterns, offering time-tested, reliable solutions to common coding issues. With these patterns, you’ll not only build scalable, maintainable architectures for your games but also gain the confidence to tackle real-world development challenges head-on with Godot's built-in features. In this hands-on guide, you’ll step into the role of a game mechanics engineer tasked with implementing requests from a fictional game designer, simulating the collaborative nature of real-world game development. Using Godot 4.3, you’ll develop a complete platformer game featuring a playable character, enemies with advanced AI, interactive objects, multiple levels, music, and more. Along the way, you’ll master core programming concepts such as SOLID principles, favor composition over inheritance, and have a solid understanding of object-oriented programming along with the principles behind the design patterns. By the end of the book, you’ll be able to diagnose and fix pathologies in your code with ease.
Table of Contents (19 chapters)
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1
Part 1: Object-Oriented Design Principles
6
Part 2: Basic Design Patterns
12
Part 3: Advanced Design Patterns

Understanding Object-Oriented Design

Let’s commence our journey by learning about what Object-Oriented Programming (OOP) is first because as we start implementing different patterns throughout the book, they will all approach the presented problems from an OOP perspective. For example, you will notice that the State pattern turns an object’s states into other objects. The Command pattern turns an object’s functions into objects. The Strategy pattern turns an object’s logic branching into objects. So, it’s important to understand what OOP is and why it is the main programming paradigm for developing games.

In this chapter, we will explore this paradigm from a unique standpoint that will help you understand it better and even approach programming and coding from a different perspective. We will approach it from the perspective of the philosophy of language. The reason for this is that as human beings, the way we solve problems is by structuring them...

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Game Development Patterns with Godot 4
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