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Game Development Patterns with Godot 4

Game Development Patterns with Godot 4

By : Henrique Campos
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Game Development Patterns with Godot 4

Game Development Patterns with Godot 4

By: Henrique Campos

Overview of this book

Game development demands more than just creativity; it requires code that’s as dynamic and adaptable as the games you dream of creating. Seasoned Godot developer, educator and creator of popular resources like The Essential Guide to Creating Multiplayer Games with Godot 4.0, Henrique Campos introduces you to object-oriented programming design patterns, offering time-tested, reliable solutions to common coding issues. With these patterns, you’ll not only build scalable, maintainable architectures for your games but also gain the confidence to tackle real-world development challenges head-on with Godot's built-in features. In this hands-on guide, you’ll step into the role of a game mechanics engineer tasked with implementing requests from a fictional game designer, simulating the collaborative nature of real-world game development. Using Godot 4.3, you’ll develop a complete platformer game featuring a playable character, enemies with advanced AI, interactive objects, multiple levels, music, and more. Along the way, you’ll master core programming concepts such as SOLID principles, favor composition over inheritance, and have a solid understanding of object-oriented programming along with the principles behind the design patterns. By the end of the book, you’ll be able to diagnose and fix pathologies in your code with ease.
Table of Contents (19 chapters)
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1
Part 1: Object-Oriented Design Principles
6
Part 2: Basic Design Patterns
12
Part 3: Advanced Design Patterns

Creating SOLID Design Solutions

In the previous chapters, we discussed the foundations of Object-Oriented Programming (OOP) and explored its four fundamental pillars: abstraction, encapsulation, inheritance, and polymorphism. These concepts are essential for crafting well-structured, flexible, and maintainable code, particularly within game development projects, where the complexity of systems and the need for extensible architectures are essential. Building upon this foundation, this chapter transitions into an equally important yet more nuanced set of principles that further refine our approach to OOP: the SOLID principles.

The SOLID principles, coined by Robert C. Martin (often referred to as Uncle Bob), represent a set of guidelines designed to improve the robustness and scalability of software, and developer productivity. These principles address common design flaws, promote code reusability, and simplify the maintenance process. As we dive into game development, which is a...

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Game Development Patterns with Godot 4
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