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Book Overview & Buying
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Table Of Contents
Unity 6 Game Development with C# Scripting
By :
Unity 6 Game Development with C# Scripting
By:
Overview of this book
As developers tackle the growing complexity of creating immersive, high-performance games, the need for robust and efficient scripting continues to increase. Written by a game developer and Unity/C# expert known for his Apple App Store titles and extensive certifications, this book will help both new and seasoned developers overcome this challenge by helping you build a solid foundation in C# scripting within Unity and navigate the increasing demands of real-time game development.
You’ll explore Unity-specific strategies for creating engaging user interfaces, vital in today's dynamic gaming landscape. The chapters walk you through Unity-specific classes and methods, empowering you to create diverse gaming experiences in both 3D and 2D environments. You’ll also manage complex developmental aspects, including AI, multiplayer setups, and VR integration, which are becoming increasingly relevant in the evolving gaming industry. The book serves as an invaluable resource for troubleshooting, offering techniques for debugging C# scripts and optimizing game performance—essential for crafting smooth and immersive gaming experiences.
By the end of this book, you’ll be able to create both simple and complex games in Unity, opening doors to careers in game development and interactive media design.
Table of Contents (24 chapters)
Preface
Chapter 1: Getting Started with Unity and C# – Game Objects and Components
Chapter 2: Creating Your First Unity Project – Mastering Scenes and Assets
Chapter 3: C# Fundamentals in Unity – Variables, Loops, and Troubleshooting Techniques
Chapter 4: Exploring Unity’s Scripting Anatomy
Part 2: Intermediate Concepts
Chapter 5: Mastering Unity’s API – Physics, Collisions, and Environment Interaction Techniques
Chapter 6: Data Structures in Unity – Arrays, Lists, Dictionaries, HashSets, and Game Logic
Chapter 7: Designing Interactive UI Elements – Menus and Player Interactions in Unity
Chapter 8: Mastering Physics and Animation in Unity Game Development
Part 3: Advanced Game Development
Chapter 9: Advanced Scripting Techniques in Unity – Async, Cloud Integration, Events, and Optimizing
Chapter 10: Implementing Artificial Intelligence in Unity
Chapter 11: Multiplayer and Networking – Matchmaking, Security, and Interactive Gameplay
Chapter 12: Optimizing Game Performance in Unity – Profiling and Analysis Techniques
Part 4: Real World Applications and Case Studies
Chapter 13: Building a Complete Game in Unity – Core Mechanics, Testing, and Enhancing the Player Experience
Chapter 14: Exploring XR in Unity – Developing Virtual and Augmented Reality Experiences
Chapter 15: Cross-Platform Game Development in Unity – Mobile, Desktop, and Console
Chapter 16: Publishing, Monetizing, and Marketing Your Game in Unity – Strategies for Advertising and Community Building
Addendum Unlocking Unity 6 – Advanced Features and Performance Boosts
Index
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