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  • Book Overview & Buying Unity 6 Game Development with C# Scripting
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Unity 6 Game Development with C# Scripting

Unity 6 Game Development with C# Scripting

By : Lem Apperson
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Unity 6 Game Development with C# Scripting

Unity 6 Game Development with C# Scripting

By: Lem Apperson

Overview of this book

As developers tackle the growing complexity of creating immersive, high-performance games, the need for robust and efficient scripting continues to increase. Written by a game developer and Unity/C# expert known for his Apple App Store titles and extensive certifications, this book will help both new and seasoned developers overcome this challenge by helping you build a solid foundation in C# scripting within Unity and navigate the increasing demands of real-time game development. You’ll explore Unity-specific strategies for creating engaging user interfaces, vital in today's dynamic gaming landscape. The chapters walk you through Unity-specific classes and methods, empowering you to create diverse gaming experiences in both 3D and 2D environments. You’ll also manage complex developmental aspects, including AI, multiplayer setups, and VR integration, which are becoming increasingly relevant in the evolving gaming industry. The book serves as an invaluable resource for troubleshooting, offering techniques for debugging C# scripts and optimizing game performance—essential for crafting smooth and immersive gaming experiences. By the end of this book, you’ll be able to create both simple and complex games in Unity, opening doors to careers in game development and interactive media design.
Table of Contents (24 chapters)
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1
Part 1: Foundational Concepts
6
Part 2: Intermediate Concepts
11
Part 3: Advanced Game Development
16
Part 4: Real World Applications and Case Studies

C# Fundamentals in Unity – Variables, Loops, and Troubleshooting Techniques

In this chapter, you’ll deepen your understanding of Unity and C# by exploring the core programming concepts that bring games to life. After setting up Unity and gaining a basic grasp of C#, we’ll explore C# syntax to understand the structure of effective code writing. You’ll learn about different types of data storage and how to manage information within your games.

We then progress to controlling game flow through conditional statements and loops, which allows for dynamic responses to player actions and game events. The chapter also covers function structuring to help organize and simplify your code, making complex tasks manageable and reusable. Additionally, we’ll equip you with debugging techniques to ensure that your game operates smoothly.

By building on your initial knowledge of Unity and C#, this chapter aims to elevate your skills from foundational to practical...

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83
Tech Concepts
36
Programming languages
73
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Unity 6 Game Development with C# Scripting
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