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  • Book Overview & Buying Mastering C++ Game Animation Programming
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Mastering C++ Game Animation Programming

Mastering C++ Game Animation Programming

By : Michael Dunsky
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Mastering C++ Game Animation Programming

Mastering C++ Game Animation Programming

By: Michael Dunsky

Overview of this book

With two decades of programming experience across multiple languages and platforms, expert game developer and console porting programmer Michael Dunsky guides you through the intricacies of character animation programming. This book tackles the common challenges developers face in creating sophisticated, efficient, and visually appealing character animations. You’ll learn how to leverage the Open Asset Import Library for easy 3D model loading and optimize your 3D engine by offloading computations from the CPU to the GPU. The book covers visual selection, extended camera handling, and separating your application into edit and simulation modes. You’ll also master configuration storage to progressively build your virtual world piece by piece. As you develop your engine-like application, you’ll implement collision detection, inverse kinematics, and expert techniques to bring your characters to life with realistic visuals and fluid movement. For more advanced animation and character behavior controls, you’ll design truly immersive and responsive NPCs, load real game maps, and use navigation algorithms, enabling the instances to roam freely in complex environments. By the end of this book, you’ll be skilled at designing interactive virtual worlds inhabited by lifelike NPCs that exhibit natural, context-aware behaviors.
Table of Contents (21 chapters)
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1
Part 1: Populating the World with the Game Character Models
5
Part 2: Transforming the Model Viewer into an Animation Editor
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9
Part 3: Tuning Character Animations
14
Part 4: Enhancing Your Virtual World
19
Other Books You May Enjoy
20
Index

Transforming the Model Viewer into an Animation Editor

In this part, you will build the foundation for the game character animation by enhancing the model viewer into an animation editor. You will learn how to add a separate viewing mode, allowing you to disable parts of the code that may not need or want to be active at some time, such as the user interface when recording videos. You will be also introduced to the general idea of the ability to revert changes made to model instances, ending up in a basic implementation of an undo/redo functionality. You will also learn how to store the currently loaded models and instances plus various settings to a YAML file, and how to load the data back into the application, allowing you to continue editing the models at any time, or to create multiple configurations. Finally, you will explore different camera types for the virtual world, giving you the chance to view the character animations from all angles and perspectives you may think of.

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Mastering C++ Game Animation Programming
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