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Book Overview & Buying
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Table Of Contents
Artificial Intelligence in Unreal Engine 5
By :
Artificial Intelligence in Unreal Engine 5
By:
Overview of this book
Have you ever wondered how to create engaging gameplay experiences that involve formidable AI opponents, capable of challenging and pushing players to their limits? If the answer is yes, then get ready to enter the realm of AI creation with Unreal Engine 5.
Within the pages of this book, written by a brilliant author and game development expert, you’ll find the secrets of Unreal Engine's cutting-edge AI framework. With this newfound knowledge, you’ll be able to create immersive and dynamic gaming experiences. This step-by-step guide will teach you the art of crafting intelligent and responsive virtual opponents that challenge and engage players on a whole new level. As you follow along with practical examples, the book will guide you through the creation of fully functional AI systems. You’ll be able to harness the power of behavior trees, NavMesh systems, and sensory perception models, breathing life into your virtual characters.
By the end of this book, you’ll be equipped with the knowledge you need to unleash the full potential of AI in Unreal Engine. Get ready to revolutionize your gaming creations and captivate players with AI-driven wonders that push the boundaries of what's possible!
Table of Contents (22 chapters)
Preface
Part 1: Introducing Artificial Intelligence in Games
Chapter 1: Getting Started with AI Game Development
Chapter 2: Introducing the Unreal Engine AI System
Part 2: Understanding the Navigation System
Chapter 3: Presenting the Unreal Engine Navigation System
Chapter 4: Setting Up a Navigation Mesh
Chapter 5: Improving Agent Navigation
Chapter 6: Optimizing the Navigation System
Part 3: Working with Decision Making
Chapter 7: Introducing Behavior Trees
Chapter 8: Setting Up a Behavior Tree
Chapter 9: Extending Behavior Trees
Chapter 10: Improving Agents with the Perception System
Chapter 11: Understanding the Environment Query System
Part 4: Exploring Advanced Topics
Chapter 12: Using Hierarchical State Machines with State Trees
Chapter 13: Implementing Data-Oriented Calculations with Mass
Chapter 14: Implementing Interactable Elements with Smart Objects
Index
Other Books You May Enjoy
Appendix – Understanding C++ in Unreal Engine