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Table Of Contents
3D Game Development with Microsoft Silverlight 3: Beginner's Guide
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We learned a lot in this chapter about 3D cameras. Specifically, we changed the values for their most important properties and learned about their effects in a rendered 3D view. We performed transformations to the cameras. We translated and rotated them as needed in XBAP WPF using XAML and in Silverlight applications using the services provided by Balder. We prepared the cameras according to the needs of our scene and controlled them in real time. We also learned about the different kinds of cameras and how to control the part of the 3D world rendered in the 2D screen.
Now that we've learned to define and control 3D cameras for our games, we're ready to control input devices to provide great feedback to the action in the games, which is the topic of the next chapter.
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