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  • Book Overview & Buying 3D Game Development with Microsoft Silverlight 3: Beginner's Guide
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3D Game Development with Microsoft Silverlight 3: Beginner's Guide

3D Game Development with Microsoft Silverlight 3: Beginner's Guide

By : Gastón C. Hillar
3 (1)
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3D Game Development with Microsoft Silverlight 3: Beginner's Guide

3D Game Development with Microsoft Silverlight 3: Beginner's Guide

3 (1)
By: Gastón C. Hillar

Overview of this book

Microsoft Silverlight is a programmable web browser plug-in that enables the animation, vector graphics, and audio-video playback features that characterize Rich Internet Applications. Silverlight is a great (and growing) RIA platform and games are the next level to exploit in it. But it doesn't offer 3D capabilities out of the box and integrating a 3D engine can involve lot of complex mathematics and matrix algebra. This book will help C# developers to get their fingers on the pulse of 3D in Silverlight. This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease! The book begins by introducing you to the fundamental concepts of 2D games and then drives you into the 3D world, using easy-to-follow, step-by-step examples. The book employs amazing graphics and impressive performance, and increasingly adds more features to a 3D game giving you a rich interactive experience. By following the practical examples in this book, you will learn the important concepts, from the creation of the initial models, up to the addition of physics and artificial intelligence. The book helps you to provide realistic behaviors for 3D characters by enveloping models with different textures, using lights to create effects, animating multiple 3D characters using a physics engine (Farseer Physics Engine), and simulating real-life physics. Videos, music, and sounds associated with specific events offer the final touches to the 3D game development learning experience.
Table of Contents (17 chapters)
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15
A. Pop quiz—Answers
16
Index

Conventions

In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.

Code words in text are shown as follows: "We can include other contexts through the use of the include directive."

A block of code is set as follows:

private void Ghost_MouseMove(object sender, MouseEventArgs e)
{
// Get the mouse current position
Point point = e.GetPosition(cnvMovementTest);
// Set the canvas Left property to the mouse X position
ghost.SetValue(Canvas.LeftProperty, point.X);
// Set the canvas Top property to the mouse Y position
ghost.SetValue(Canvas.TopProperty, point.Y);
}

Any command-line input or output is written as follows:

C:\Users\packt>set
NUMBER_OF_PROCESSORS=4

New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: "clicking the Next button moves you to the next screen".

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

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83
Tech Concepts
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Programming languages
73
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3D Game Development with Microsoft Silverlight 3: Beginner's Guide
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