Book Image

Irrlicht 1.7 Realtime 3D Engine Beginner's Guide

By : Johannes Stein, Aung Sithu Kyaw
Book Image

Irrlicht 1.7 Realtime 3D Engine Beginner's Guide

By: Johannes Stein, Aung Sithu Kyaw

Overview of this book

<p>The Irrlicht Engine is a cross-platform high-performance real-time 3D engine written in C++. It features a powerful high-level API for creating complete 3D and 2D applications such as games or scientific visualizations.<br /><br />Irrlicht 1.7 Realtime 3D Engine Beginner's Guide will teach you to master all that is required to create 2D and 3D applications using Irrlicht, beginning right from installation and proceeding step-by-step to deployment.<br /><br />Beginning with installation, this book guides you through creating a basic template application, followed by meshes, overlays, and UI. You will then scan through data types, nodes, scenes, camera, lights, and particle systems. Finally, you will learn about some advanced concepts such as handling data, files, and shaders, followed by the last stage – deployment.</p>
Table of Contents (21 chapters)
Irrlicht 1.7 Realtime 3D Engine
Credits
About the Authors
Acknowledgement
About the Reviewer
www.PacktPub.com
Preface

Summary


In this chapter, we explored different types of mesh and how to work with them in Irrlicht.

In particular, we've covered:

  • Loading and manipulating a mesh in Irrlicht

  • Dressing up meshes with textures

  • File formats

  • Animating a mesh

Now that we've learned how to load meshes, we should get deeper into 3D graphics programming. To do so, we need to understand more about vectors, points, and other data types available in Irrlicht. We'll look into that in the next chapter.