In this chapter, we explored different types of mesh and how to work with them in Irrlicht.
In particular, we've covered:
Loading and manipulating a mesh in Irrlicht
Dressing up meshes with textures
File formats
Animating a mesh
Now that we've learned how to load meshes, we should get deeper into 3D graphics programming. To do so, we need to understand more about vectors, points, and other data types available in Irrlicht. We'll look into that in the next chapter.