Irrlicht 1.7 Realtime 3D Engine Beginner's Guide
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Irrlicht 1.7 Realtime 3D Engine Beginner's Guide
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Overview of this book
<p>The Irrlicht Engine is a cross-platform high-performance real-time 3D engine written in C++. It features a powerful high-level API for creating complete 3D and 2D applications such as games or scientific visualizations.<br /><br />Irrlicht 1.7 Realtime 3D Engine Beginner's Guide will teach you to master all that is required to create 2D and 3D applications using Irrlicht, beginning right from installation and proceeding step-by-step to deployment.<br /><br />Beginning with installation, this book guides you through creating a basic template application, followed by meshes, overlays, and UI. You will then scan through data types, nodes, scenes, camera, lights, and particle systems. Finally, you will learn about some advanced concepts such as handling data, files, and shaders, followed by the last stage – deployment.</p>
Table of Contents (21 chapters)
Irrlicht 1.7 Realtime 3D Engine
Credits
About the Authors
Acknowledgement
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
Installing Irrlicht
Creating a Basic Template Application
Loading Meshes
Overlays and User Interface
Understanding Data Types
Managing Scenes
Using Nodes The Basic Objects of the Irrlicht 3D Engine
Managing Cameras
Lightening the Scene
Creating Eye Candy Effects with Particle Systems
Handling Data and Files
Using Shaders in Irrlicht
Deploying an Irrlicht Application
Customer Reviews