Book Image

Irrlicht 1.7 Realtime 3D Engine Beginner's Guide

By : Johannes Stein, Aung Sithu Kyaw
Book Image

Irrlicht 1.7 Realtime 3D Engine Beginner's Guide

By: Johannes Stein, Aung Sithu Kyaw

Overview of this book

<p>The Irrlicht Engine is a cross-platform high-performance real-time 3D engine written in C++. It features a powerful high-level API for creating complete 3D and 2D applications such as games or scientific visualizations.<br /><br />Irrlicht 1.7 Realtime 3D Engine Beginner's Guide will teach you to master all that is required to create 2D and 3D applications using Irrlicht, beginning right from installation and proceeding step-by-step to deployment.<br /><br />Beginning with installation, this book guides you through creating a basic template application, followed by meshes, overlays, and UI. You will then scan through data types, nodes, scenes, camera, lights, and particle systems. Finally, you will learn about some advanced concepts such as handling data, files, and shaders, followed by the last stage – deployment.</p>
Table of Contents (21 chapters)
Irrlicht 1.7 Realtime 3D Engine
Credits
About the Authors
Acknowledgement
About the Reviewer
www.PacktPub.com
Preface

About the Authors

Aung Sithu Kyaw is originally from Myanmar (Burma). He has been a developer in the software development industry for over seven years and has a great passion for graphics programming, creating video games, writing, and sharing knowledge with others. He holds a M.Sc (Digital Media Technology) from Nanyang Technological University (NTU), Singapore. Aung is currently the CEO of a digital media company, Rival Edge Pte Ltd, Singapore, which he cofounded in 2011 with two other engineers. Visit http://rivaledge.sg for more information.

He can be followed on twitter @aungsithu and his LinkedIn profile http://www.linkedin.com/in/aungsithu.