Book Image

OpenSceneGraph 3 Cookbook

By : Rui Wang, Xuelei Qian
Book Image

OpenSceneGraph 3 Cookbook

By: Rui Wang, Xuelei Qian

Overview of this book

<p>OpenSceneGraph is an open source 3D graphics application programming interface, used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization, and modeling. Familiar with its concepts and APIs, and need to improve your knowledge? This book is here to help. With exactly 100 recipes, it will enrich your experience and take you to the next level.<br /><br /><em>OpenSceneGraph 3 Cookbook</em> will escort you into the world of real-time 3D development with OpenSceneGraph, the world famous 3D graphics engine. The book assumes that you are already familiar with some basic concepts, and provides 100 vivid recipes to demonstrate how to utilize the API flexibly and how to implement some practical aspects.<br /><br />The book is divided into 10 chapters, each of which focuses on one topic. Readers may start from any topic they are interested in.<br /><br />The book includes customizing OpenSceneGraph, designing scene graph, geometry, scene navigation, animations, effects using fixed pipeline and shaders, managing mass data, and miscellaneous discussions. Every recipe will prove to be useful in a practical way or in research.<br /><br /><em>OpenSceneGraph 3 Cookbook</em> gives you a wide insight about 3D programming using OpenSceneGraph, with a set of meaningful and interesting examples.</p>
Table of Contents (15 chapters)
OpenSceneGraph 3 Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface

Showing the top, front, and side views of a model


Open one of your favorite 3D scene editors, such as 3DS Max, Maya, Blender 3D, and so on. Most of them should default to four views: the top view, side view, front view, and a fourth perspective view. You may change the first three to display the scene from the top, left, right, front, back, or bottom side, which brings great convenience for editors to watch and alter 3D models.

How to do it...

Carry out the following steps in order to complete this recipe:

  1. 1. Include necessary headers:

    #include <osg/Camera>
    #include <osgDB/ReadFile>
    #include <osgGA/TrackballManipulator>
    #include <osgViewer/CompositeViewer>
    
  2. 2. The create2DView() function will be used for creating top, left, and side views of the scene. Set up the view to look at a specific direction but keep it focused on the scene node, and also configure the perspective projection matrix according to the window size:

    osgViewer::View* create2DView( int x, int y, int width...