Vincent Bourdier, a twenty-six years old developer, is a French 3D passionate. After self tuition in 3D modeling and programming, he went to the UTBM (University of Technology of Belfort Montbeliard) in 2003 and received an engineering degree in computer sciences, specializing in imagery, interaction, and virtual reality. A computer graphics and passionate about image processing, he remains curious about new technologies in domains such as AI, Cmake, Augmented reality, and others.
He has been working as a 3D developer at Global Vision Systems (Toulouse, France) since 2008. He is now technical leader on a 3D real-time engine using OpenSceneGraph.
Global Vision Systems (http://www.global-vision-systems.com) is a software developer and publisher, offering innovative Human Machine Interfaces for Aeronautics, Space, Plant, and Process supervision.
Torben Dannhauer was born in Germany in 1982 and has been working as a freelancer in software development since 2000. He has also provided web and e-mail hosting since 2005. From 2003 until 2009, he studied mechanical engineering, specializing in flight system dynamics and information technology at University of Technology in Munich.
In his term thesis, he developed an airport traffic simulation tool that was also his first experience with OpenGL with which he visualized the simulation results. In his diploma thesis, he analysed the usability of game engines to serve as visualization software for full flight simulators considering qualification requirements. During the thesis, he decided to start the development of a rudimentary but open source visualization framework, which is based on OpenSceneGraph: osgVisual (www.osgvisual.org).
osgVisual is designed to provide all necessary elements for implementing a visualization software with multiple rendering hosts, projected on curved screens with multiple video channels. After finishing his studies, he still developed the tool, initially as a freelancer, later on as a hobby; nevertheless osgVisual is still under construction and will be for long time.
During his studies, he also started in 2006, to develop software for Chondrometrics GmbH (www.chondrometrics.com), a company providing medical data processing. At the end of 2009, he moved to Ainring (Germany) which is located near to Salzburg (Austria) to join Chondometrics part time and do a Ph.D. in medical science at Paracelsus Medical University Salzburg (www.pmu.ac.at).
Torben is experienced in C/C++ with and without Qt. He programmed PHP for a long time and has expertise in Linux and Windows operating systems. Due to his web and e-mail hosting, he knows Postfix & Co in detail and speaks SQL. Last but not least, he develops OpenSceneGraph applications, mostly related to osgVisual.
In his spare time he loves rowing, mountain biking, and skiing with his partner and friends.
Chris 'Xenon' Hanson is co-founder of 3D and digital imaging companies, 3D Nature and AlphaPixel, and is a veteran of the OpenSceneGraph community. Chris has worked on the OpenGL SuperBible, OpenGL Distilled, and OpenCL in Action. His goal in life is to ski all seven continents and build giant intergalactic fighting robots.