Book Image

OpenSceneGraph 3 Cookbook

By : Rui Wang, Xuelei Qian
Book Image

OpenSceneGraph 3 Cookbook

By: Rui Wang, Xuelei Qian

Overview of this book

<p>OpenSceneGraph is an open source 3D graphics application programming interface, used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization, and modeling. Familiar with its concepts and APIs, and need to improve your knowledge? This book is here to help. With exactly 100 recipes, it will enrich your experience and take you to the next level.<br /><br /><em>OpenSceneGraph 3 Cookbook</em> will escort you into the world of real-time 3D development with OpenSceneGraph, the world famous 3D graphics engine. The book assumes that you are already familiar with some basic concepts, and provides 100 vivid recipes to demonstrate how to utilize the API flexibly and how to implement some practical aspects.<br /><br />The book is divided into 10 chapters, each of which focuses on one topic. Readers may start from any topic they are interested in.<br /><br />The book includes customizing OpenSceneGraph, designing scene graph, geometry, scene navigation, animations, effects using fixed pipeline and shaders, managing mass data, and miscellaneous discussions. Every recipe will prove to be useful in a practical way or in research.<br /><br /><em>OpenSceneGraph 3 Cookbook</em> gives you a wide insight about 3D programming using OpenSceneGraph, with a set of meaningful and interesting examples.</p>
Table of Contents (15 chapters)
OpenSceneGraph 3 Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface

About the Reviewers

Vincent Bourdier, a twenty-six years old developer, is a French 3D passionate. After self tuition in 3D modeling and programming, he went to the UTBM (University of Technology of Belfort Montbeliard) in 2003 and received an engineering degree in computer sciences, specializing in imagery, interaction, and virtual reality. A computer graphics and passionate about image processing, he remains curious about new technologies in domains such as AI, Cmake, Augmented reality, and others.

He has been working as a 3D developer at Global Vision Systems (Toulouse, France) since 2008. He is now technical leader on a 3D real-time engine using OpenSceneGraph.

Global Vision Systems (http://www.global-vision-systems.com) is a software developer and publisher, offering innovative Human Machine Interfaces for Aeronautics, Space, Plant, and Process supervision.

Torben Dannhauer was born in Germany in 1982 and has been working as a freelancer in software development since 2000. He has also provided web and e-mail hosting since 2005. From 2003 until 2009, he studied mechanical engineering, specializing in flight system dynamics and information technology at University of Technology in Munich.

In his term thesis, he developed an airport traffic simulation tool that was also his first experience with OpenGL with which he visualized the simulation results. In his diploma thesis, he analysed the usability of game engines to serve as visualization software for full flight simulators considering qualification requirements. During the thesis, he decided to start the development of a rudimentary but open source visualization framework, which is based on OpenSceneGraph: osgVisual (www.osgvisual.org).

osgVisual is designed to provide all necessary elements for implementing a visualization software with multiple rendering hosts, projected on curved screens with multiple video channels. After finishing his studies, he still developed the tool, initially as a freelancer, later on as a hobby; nevertheless osgVisual is still under construction and will be for long time.

During his studies, he also started in 2006, to develop software for Chondrometrics GmbH (www.chondrometrics.com), a company providing medical data processing. At the end of 2009, he moved to Ainring (Germany) which is located near to Salzburg (Austria) to join Chondometrics part time and do a Ph.D. in medical science at Paracelsus Medical University Salzburg (www.pmu.ac.at).

Torben is experienced in C/C++ with and without Qt. He programmed PHP for a long time and has expertise in Linux and Windows operating systems. Due to his web and e-mail hosting, he knows Postfix & Co in detail and speaks SQL. Last but not least, he develops OpenSceneGraph applications, mostly related to osgVisual.

In his spare time he loves rowing, mountain biking, and skiing with his partner and friends.

Chris 'Xenon' Hanson is co-founder of 3D and digital imaging companies, 3D Nature and AlphaPixel, and is a veteran of the OpenSceneGraph community. Chris has worked on the OpenGL SuperBible, OpenGL Distilled, and OpenCL in Action. His goal in life is to ski all seven continents and build giant intergalactic fighting robots.