Book Image

Creating Games with cocos2d for iPhone 2

By : Paul Nygard
Book Image

Creating Games with cocos2d for iPhone 2

By: Paul Nygard

Overview of this book

Cocos2d for iPhone is a simple (but powerful) 2D framework that makes it easy to create games for the iPhone. There are thousands of games in the App Store already using cocos2d. Game development has never been this approachable and easy to get started. "Creating Games with cocos2d for iPhone 2" takes you through the entire process of designing and building nine complete games for the iPhone, iPod Touch, or iPad using cocos2d 2.0. The projects start simply and gradually increase in complexity, building on the lessons learned in previous chapters. Good design practices are emphasized throughout. From a simple match game to an endless runner, you will learn how to build a wide variety of game styles. You will learn how to implement animation, actions, create "artificial randomness", use the Box2D physics engine, create tile maps, and even use Bluetooth to play between two devices. "Creating games with cocos2d for iPhone 2" will take your game building skills to the next level.
Table of Contents (16 chapters)
Creating Games with cocos2d for iPhone 2
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 5. Brick Breaking Balls with Box2D

There is a lot you can do with cocos2d by itself. However, when you combine it with a true physics engine, such as Box2D or Chipmunk, you can do so much more. There is a steep learning curve, so this chapter will be both a new project and a basic primer on Box2D for the beginner.

In this chapter, we will cover:

  • Box2D basics

  • Building Box2D objects

  • Using mouse joints

  • Singleton classes

  • Separate HUD layer

  • Using plists to store level data

  • Changing game physics during play