Book Image

Creating Games with cocos2d for iPhone 2

By : Paul Nygard
Book Image

Creating Games with cocos2d for iPhone 2

By: Paul Nygard

Overview of this book

Cocos2d for iPhone is a simple (but powerful) 2D framework that makes it easy to create games for the iPhone. There are thousands of games in the App Store already using cocos2d. Game development has never been this approachable and easy to get started. "Creating Games with cocos2d for iPhone 2" takes you through the entire process of designing and building nine complete games for the iPhone, iPod Touch, or iPad using cocos2d 2.0. The projects start simply and gradually increase in complexity, building on the lessons learned in previous chapters. Good design practices are emphasized throughout. From a simple match game to an endless runner, you will learn how to build a wide variety of game styles. You will learn how to implement animation, actions, create "artificial randomness", use the Box2D physics engine, create tile maps, and even use Bluetooth to play between two devices. "Creating games with cocos2d for iPhone 2" will take your game building skills to the next level.
Table of Contents (16 chapters)
Creating Games with cocos2d for iPhone 2
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Storing player data


One of the challenges with a multi-level game is keeping the player's information between levels. There are two common approaches. One is to pass the player data (usually as a player object) from one scene to the next via the scene init methods. (We used this approach in the snake game in Chapter 4, Give a Snake a Snack.) The other is to use a Singleton.

A Singleton is a design pattern for a class of which there is only one instance allowed. Cocos2D is built on a foundation of Singletons like CCDirector, CCSpriteFrameCache, and so on. Pretty much anything where you reference a "sharedSomething" (for example, [CCDirector sharedManager]) is a Singleton. By design, there is a maximum of one "living" version of a Singleton class at any given time.

We will be using a Singleton class to handle our game variables currentLevel, currentLives, and currentScore. Let's take a look:

Filename: BRGameHandler.mm

static BRGameHandler *gameHandler = nil;

@implementation BRGameHandler...