In this chapter we will be exploring randomly generated landscapes, how to create a lot of different enemies with very little code, parallax scrolling, and using particle effects for extra visual flair. We've covered a lot of the smaller housekeeping details several times, so for this project we will be focusing on the new, interesting code and not re-covering old ground.
In this chapter we will cover:
Randomizing terrain
Endless scrolling parallax backgrounds
Using your own sensors
Animation made simple
Particle effects