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  • Book Overview & Buying XNA 4 3D Game Development by Example: Beginner's Guide
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XNA 4 3D Game Development by Example: Beginner's Guide

XNA 4 3D Game Development by Example: Beginner's Guide

By : Kurt Jaegers
4.1 (7)
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XNA 4 3D Game Development by Example: Beginner's Guide

XNA 4 3D Game Development by Example: Beginner's Guide

4.1 (7)
By: Kurt Jaegers

Overview of this book

Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers."XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design.This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface."XNA 4 3D Game Development by Example: Beginner's Guide" will give you the knowledge to bring your own 3D game creations to life.
Table of Contents (16 chapters)
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XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Chapter 7. Tank Battles – Shooting Things

We have two tanks facing off on the field of battle, but at the moment, the only way we have to control our tanks at all is a few temporary keyboard controls. In order to allow the players to interact with our game, we need to present some kind of user interface.

In this chapter, we will achieve the following:

  • Implement pseudo event-driven user interface buttons

  • Create and track shots fired by the player

  • Determine where fired shots land

  • Generate 3D particle-based explosions

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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XNA 4 3D Game Development by Example: Beginner's Guide
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