1. Add the following properties to the
Fields
region of theCamera
class:private Vector3 lookAt; private Vector3 baseCameraReference = new Vector3(0, 0, 1); private bool needViewResync = true;
2. Add the following region and method to the
Camera
class:#region Helper Methods private void UpdateLookAt() { Matrix rotationMatrix = Matrix.CreateRotationY(rotation); Vector3 lookAtOffset = Vector3.Transform( baseCameraReference, rotationMatrix); lookAt = position + lookAtOffset; needViewResync = true; } #endregion
3. Define the
MoveTo()
method that is called in the constructor. This method should be placed inside the Helper Methods region you just created:public void MoveTo(Vector3 position, float rotation) { this.position = position; this.rotation = rotation; UpdateLookAt(); }
4. Add two new public properties to the
Properties
region of theCamera
class:public Vector3 Position { get { return...
XNA 4 3D Game Development by Example: Beginner's Guide
By :
XNA 4 3D Game Development by Example: Beginner's Guide
By:
Overview of this book
Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers."XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design.This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface."XNA 4 3D Game Development by Example: Beginner's Guide" will give you the knowledge to bring your own 3D game creations to life.
Table of Contents (16 chapters)
XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Introduction to XNA
Cube Chaser – A Flat 3D World
Cube Chaser – It's A-Mazing!
Cube Chaser – Finding Your Way
Tank Battles – A War-torn Land
Tank Battles – The Big Guns
Tank Battles – Shooting Things
Tank Battles – Ending the War
Mars Runner
Mars Runner – Reaching the Finish Line
Customer Reviews