Book Image

Unity 3 Game Development HOTSHOT

By : Jate Wittayabundit
Book Image

Unity 3 Game Development HOTSHOT

By: Jate Wittayabundit

Overview of this book

<p>Unity 3d is the game engine of choice for creating professional looking games at no cost. Its combination of powerful tools and outstanding community support make it the natural choice for experienced and aspiring game developers. <br /><br />Unity3D Game Development Hotshot will show you how to exploit the full array of Unity3Dtechnology in order to create an advanced gaming experience for the user. It has eight exciting and challenging projects with step- by-step explanations, diagrams, screenshots, and downloadable materials.<br /><br />Every project is designed to push your Unity skills to the very limits and beyond. You will create a hero/heroine for a role playing game. Create a menu for the RPG game allowing you to customize your character with powerups, armor, and weapons. You will shade, model, rig, and animate your hero/heroine. The end result will be a&nbsp; character on the level of Final Fantasy, far superior to a simple sprite.<br /><br />Now for some damage - rocket launchers! Typically the most powerful weapons in any first person shooter, you will create a rocket launcher that has fire and smoke particles and most importantly causes splash damage for that all important area effect. Create AI controlled enemies for your hero/heroine to eliminate with the rocket launcher. Forge&nbsp; a destructible&nbsp; interactive world so if the rocket launchers miss their target they will at least cause significant damage to the surrounding environment. Learn to save and load your game so you can take a break from the action for life’s necessities like going to the bathroom. Incorporate social gaming by uploading scores online so everyone can see the carnage.</p>
Table of Contents (19 chapters)
Unity 3 Game Development HOTSHT
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

WaitForSeconds


Suspends the coroutine execution for the given amount of seconds.

WaitForSeconds can only be used with an yield statement in coroutines.

Example

function Start() {
  // Prints 0
  Debug.Log (Time.time);
  // Waits 5 seconds
  yield WaitForSeconds (5);
  // Prints 5.0
  Debug.Log (Time.time);
}

You can both stack and chain coroutines.

The following example will execute Do but will continue after calling Do immediately:

function Start() {
  Do();
  Debug.Log ("This is printed immediately");
}

function Do() {
  Debug.Log ("Do now");
  yield WaitForSeconds (5); //Wait for 5 seconds
  Debug.Log ("Do 5 seconds later");
}

The following example will execute Do and wait until it is finished before continuing its own execution:

//Chain Coroutine
function Start() {

  //The below line is similar to the yield Do(); only if you are using Unity JavaScript. However, if you use C#, you must use StartCoroutine. (For more details in the Appendix C)
  yield StartCoroutine(Do());

  Debug.Log ("This is printed after 5 seconds");
  Debug.Log ("This is after the Do coroutine has finished execution");
}

function Do() {
  Debug.Log ("Do now");
  yield WaitForSeconds (5); //Wait for 5 seconds
  Debug.Log ("Do 5 seconds later");
}