Book Image

Unity 3 Game Development HOTSHOT

By : Jate Wittayabundit
Book Image

Unity 3 Game Development HOTSHOT

By: Jate Wittayabundit

Overview of this book

<p>Unity 3d is the game engine of choice for creating professional looking games at no cost. Its combination of powerful tools and outstanding community support make it the natural choice for experienced and aspiring game developers. <br /><br />Unity3D Game Development Hotshot will show you how to exploit the full array of Unity3Dtechnology in order to create an advanced gaming experience for the user. It has eight exciting and challenging projects with step- by-step explanations, diagrams, screenshots, and downloadable materials.<br /><br />Every project is designed to push your Unity skills to the very limits and beyond. You will create a hero/heroine for a role playing game. Create a menu for the RPG game allowing you to customize your character with powerups, armor, and weapons. You will shade, model, rig, and animate your hero/heroine. The end result will be a&nbsp; character on the level of Final Fantasy, far superior to a simple sprite.<br /><br />Now for some damage - rocket launchers! Typically the most powerful weapons in any first person shooter, you will create a rocket launcher that has fire and smoke particles and most importantly causes splash damage for that all important area effect. Create AI controlled enemies for your hero/heroine to eliminate with the rocket launcher. Forge&nbsp; a destructible&nbsp; interactive world so if the rocket launchers miss their target they will at least cause significant damage to the surrounding environment. Learn to save and load your game so you can take a break from the action for life’s necessities like going to the bathroom. Incorporate social gaming by uploading scores online so everyone can see the carnage.</p>
Table of Contents (19 chapters)
Unity 3 Game Development HOTSHT
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

About the Author

Jate Wittayabundit was born in Bangkok, Thailand in 1980 and has a passion for both Arts and Mathematics. He received a bachelor's degree in Architecture in 2003 and was an interior architect for several companies. Then, he came to Ottawa, Canada in 2005 and graduated in the Game Development program at Algonquin College in 2008.

Since he graduated in the Game Development program, he started working at Launchfire Interactive Inc. (www.launchfire.com) as a Flash ActionScript programmer and developed many games and interactive content (for clients such as Dell, Alaska Airline, and so on). In 2009, he decided to move to Toronto, which is a bigger city, to get more chances to work in the game industry. He started a new position as a Game Developer and 3D Artist at Splashworks.com Inc. (www.splashworks.com). At Splashworks, he got a chance to work with many different games and clients (such as Shockwave, Swiss Chalet, and so on). It also gave him a chance to get to know Unity and to work with it.

The first video game he played was Super Mario Bros. and he has loved playing games ever since. He believes that being an architect is also his strength; it supports his concepts and ideas of how the real world could apply in the virtual world.

In his spare time, he loves to work on 3D software, such as Zbrush or 3D Studio Max. He also loves painting and drawing. Currently, he's trying to marry his architectural and 3D skills with his game development skills to create the next innovation game.

You can go to www.jatewit.com to check out some of his works.