Book Image

HTML5 Games Development by Example: Beginner's Guide

By : Makzan
Book Image

HTML5 Games Development by Example: Beginner's Guide

By: Makzan

Overview of this book

<p>HTML5 promises to be the hot new platform for online games. HTML5 games work on computers, smartphones, and tablets – including iPhones and iPads. Be one of the first developers to build HTML5 games today and be ready for tomorrow!</p> <p>The book will show you how to use latest HTML5 and CSS3 web standards to build card games, drawing games, physics games and even multiplayer games over the network. With the book you will build 6 example games with clear step-by-step tutorials.</p> <p>HTML5, CSS3 and related JavaScript API is the latest hot topic in Web. These standards bring us the new game market, HTML5 Games. With the new power from them, we can design games with HTML5 elements, CSS3 properties and JavaScript to play in browsers.</p> <p>The book divides into 9 chapters with each one focusing on one topic. We will create 6 games in the book and specifically learn how we draw game objects, animate them, adding audio, connecting players and building physics game with Box2D physics engine.</p>
Table of Contents (16 chapters)
HTML5 Games Development by Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Creating a card matching memory game


We have gong through some CSS basic techniques. Let's make a game with the techniques. We are going to make a card game. The card game makes use of transform to flip the card, transition to move the card, JavaScript to hold the logic, and a new HTML5 feature called custom data attribute. Don't worry, we will discuss each component step by step.

Downloading the sprites sheet of playing cards

In the card-flipping example, we were using two different playing card graphics. Now we prepare the whole deck of playing card graphics. Although we only use six playing cards in the matching game, we prepare the whole deck so we can reuse these graphics in other playing card games that we may create.

There are 52 playing cards in a deck and we have one more graphic for the backside. Instead of using 53 separated files, it is good practice to put separated graphics into one big sprite sheet file. The term sprite sheet was from an old computer graphics technique that...