Book Image

HTML5 Games Development by Example: Beginner's Guide

By : Makzan
Book Image

HTML5 Games Development by Example: Beginner's Guide

By: Makzan

Overview of this book

<p>HTML5 promises to be the hot new platform for online games. HTML5 games work on computers, smartphones, and tablets – including iPhones and iPads. Be one of the first developers to build HTML5 games today and be ready for tomorrow!</p> <p>The book will show you how to use latest HTML5 and CSS3 web standards to build card games, drawing games, physics games and even multiplayer games over the network. With the book you will build 6 example games with clear step-by-step tutorials.</p> <p>HTML5, CSS3 and related JavaScript API is the latest hot topic in Web. These standards bring us the new game market, HTML5 Games. With the new power from them, we can design games with HTML5 elements, CSS3 properties and JavaScript to play in browsers.</p> <p>The book divides into 9 chapters with each one focusing on one topic. We will create 6 games in the book and specifically learn how we draw game objects, animate them, adding audio, connecting players and building physics game with Box2D physics engine.</p>
Table of Contents (16 chapters)
HTML5 Games Development by Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Chapter 8: Building Multiplayer Draw-and-Guess Game with WebSockets


1

Referring to the content related to Web Sockets section

In the WebSockets approach, the amount of requests is much less than the polling approach. It is because the connection between the client and server is persistence. Once the connection is established, a request from either client-side or server-side is only sent when there is any update. For instance, a client sends a message to server when it wants to update something to server. The server also sends messages to clients only when it needs to notify the clients for data update. No other useless requests are sent during the connection. Therefore much less bandwidth is used. The following graph shows the WebSockets approach.