Book Image

Unreal Development Kit Game Design Cookbook

By : Thomas Mooney
Book Image

Unreal Development Kit Game Design Cookbook

By: Thomas Mooney

Overview of this book

UDK is a free, world class game editing tool and being so powerful it can be daunting to learn. This guide offers an excellent set of targeted recipes to help game artists get up to speed with game designing in UDK.Unreal Development Kit Game Design Cookbook contains everything you need to jumpstart your game design efforts. The lessons are aimed squarely at the artist's field of production, with recipes on asset handling, creating content within the editor, animation and visual scripting to get the content working in gameplay.Unreal Game Development Kit Game Design Cookbook exposes how real-time environments are built using UDK tools. Key features are examined ñ assets, animation, light, materials, game controls, user interface, special effects, and game interactivity - with the view of making UDK technically accessible so users can transcend technique and focus on their creative design process. The book has well prepared recipes for level designers and artists of all levels. It covers core design tools and processes in the editor, particularly setting up characters, UI approaches, configuration and scripting gameplay. It is a technical guide that allows game artists to go beyond just creating assets, and it includes creative, extensive demonstrations that extend on mere functionality.
Table of Contents (17 chapters)
Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet

This chapter deals with Kismet, which enables level designers to provision the actors in their scene with functionality driven by events and actions. Our goal is to hone in on a few of the many interesting challenges Kismet provides, and some basic understanding of the UDK editing environment is assumed.

  • Kismet UI essentials

  • Creating a simple enemy Bot

  • Event based movement of scene objects in Matinee

  • Trace actions in a shooting situation

  • Revealing and hiding scene actors during gameplay

  • Producing sounds through Kismet

  • Using Take Damage events to produce explosions

  • Understanding the usage of Named Variables

  • Tidying up Kismet networks using Sub-Sequences

  • Tidying up Kismet networks using Remote Events

  • Toggling Materials through Kismet

  • Toggling lights through Kismet

  • Animating PointLights in Matinee to mimic texture animation

  • Making a comparison following a countdown

  • Using an Integer Counter to count enemy deaths

  • Controlling node flow...