Book Image

Unreal Development Kit Game Design Cookbook

By : Thomas Mooney
Book Image

Unreal Development Kit Game Design Cookbook

By: Thomas Mooney

Overview of this book

UDK is a free, world class game editing tool and being so powerful it can be daunting to learn. This guide offers an excellent set of targeted recipes to help game artists get up to speed with game designing in UDK.Unreal Development Kit Game Design Cookbook contains everything you need to jumpstart your game design efforts. The lessons are aimed squarely at the artist's field of production, with recipes on asset handling, creating content within the editor, animation and visual scripting to get the content working in gameplay.Unreal Game Development Kit Game Design Cookbook exposes how real-time environments are built using UDK tools. Key features are examined ñ assets, animation, light, materials, game controls, user interface, special effects, and game interactivity - with the view of making UDK technically accessible so users can transcend technique and focus on their creative design process. The book has well prepared recipes for level designers and artists of all levels. It covers core design tools and processes in the editor, particularly setting up characters, UI approaches, configuration and scripting gameplay. It is a technical guide that allows game artists to go beyond just creating assets, and it includes creative, extensive demonstrations that extend on mere functionality.
Table of Contents (17 chapters)
Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Sound for non-Matinee controlled animation


In the last example we fired off sounds from the Matinee timeline, but this doesn't allow us to influence the playing of sounds such as player or Bot footsteps that will occur every time an animation sequence plays. In this recipe we will assign sounds directly with animation sequences, allocating them so they are tracked by the AnimSet associated with the character.

How to do it...

  1. In the Content Browser, find and open the AnimSet Packt_SkinTailAnimsAudio. This is just a test copy of the AnimSet that we've been using so far. Once it opens, highlight Packt_SkinTailFWD in the animation sequences list. Look down to the properties panel, and click on the Anim Sequence tab. Here you can expand Anim Sequence and see a channel called Notifies.

  2. Click on the add entry icon [ ] and a [0] will appear that you can expand. Click its blue triangle [ ] to select the kind of notify you want to add. For footsteps it might be an AnimNotify_Sound but you may equally...