Book Image

Unity Android Game Development by Example Beginner's Guide

By : Thomas James Finnegan
Book Image

Unity Android Game Development by Example Beginner's Guide

By: Thomas James Finnegan

Overview of this book

Powerful and continuing to grow, the mobile market has never been bigger and more demanding of great games. Android continues to prove itself as a strong contender in this challenging market. With Unity 3D, great games can be made for Android quickly and easily. With its great deployment system, the Android platform is now only one click away. Unity Android Game Development by Example Beginner's Guide dives straight into making real, fully-functional games, with hands-on examples and step-by-step instructions to give you a firm grounding in Unity 3D and Android. Everything necessary for creating a complete gaming experience is covered and detailed throughout the course of this book. Using clear and practical examples that progressively build upon each other, this book guides you through the process of creating games in Unity for Android. Start by learning about all the great features that Unity and Android have to offer. Next, create a Tic-Tac-Toe game while learning all about interfaces. After that, learn about meshes, materials, and animations with the creation of a tank battle game. You will then learn how to expand your game's environment with the addition of shadows and a skybox. Adding on this, you will also learn how to expand the tank battle by creating enemies and using path finding to chase the player. Next, explore touch and tilt controls with the creation of a space fighter game. Then, learn about physics while recreating the most popular mobile game on the market. You will then expand the space fighter game with the addition of all the special effects that make a game great. Finally, complete your experience by learning the optimization techniques required to keep your games running smoothly. While Unity is available for both Mac and Windows, the book is presented working from a Windows environment. Programming in Unity is possible in C#, JavaScript, and Boo. This book will be working in C# and the final projects will be provided in C# and JavaScript. From nothing to a fully-featured mobile game, Unity Android Game Development by Example Beginner's Guide takes you through everything it takes to create your next game for the Android platform.
Table of Contents (17 chapters)
Unity Android Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Index

A

B

C

D

E

F

G

  • Game window /
  • Game window tab /
  • General tab /
  • GetCurrentAnimatorStateInfo function /
  • GetRotation function /
  • GetTouchPoint function /
  • Google Play
    • URL /
  • GUI.Button function /
  • GUI element states
    • Border /
    • Margin /
    • Padding /
    • Overflow /
  • GUI Skins
    • creating /
  • GUI Styles /
  • gyroscope /

H

I

J

L

M

  • Material Naming /
  • materials
    • creating /
  • Material Search /
  • Mathf.Clamp01 function /
  • Mathf.Clamp function /
  • Mathf.Lerp function /
  • Mesh Compression /
  • Meshes section /
  • Model tab
  • MonoBehaviour class /
  • MonoDevelop /
  • MoveTank function /

N

  • .Net Socket Support feature / License comparison overview
  • NavMesh
    • about /
    • creating /
  • NavMeshAgent component
    • about /
    • enemy, creating /
    • Inspector window /
    • Radius /
    • Speed /
    • Acceleration /
    • Angular Speed /
    • Stopping Distance /
    • Auto Traverse Off Mesh Link /
    • Auto Repath /
    • Height /
    • Base Offset /
    • Obstacle Avoidance Type /
    • Avoidance Priority /
    • NavMesh Walkable /
  • New Game button /
  • NewSlice function /
  • normal state /
  • Notepad++ /

O

P

R

S

T

  • tank
    • creating /
    • player’s score, tracking /
    • chassis, controlling /
    • turret, controlling /
    • pieces, putting together /
  • Tank import settings
    • about /
    • Model button /
    • Rig button /
    • Animations button /
    • Meshes section /
    • Mesh Compression /
    • Read/Write Enabled /
    • Optimize Mesh /
    • Generate Colliders /
    • Swap UVs /
    • Normals & Tangents /
    • Tangents /
    • smoothing angle /
    • Split Tangents option /
    • Import Materials /
    • Material Naming /
    • Material Search /
    • Revert button /
    • Apply button /
    • Imported Object section /
    • Inspector window /
    • Preview window /
  • target animations
    • setting up /
  • target indicator
    • about /
    • pointer, creating /
    • controlling /
    • second camera, working with /
    • position, adjusting /
  • target shooting
    • about /
  • target state machine
    • creating /
    • target, scripting /
  • Text Clipping /
  • textures
  • Texture Sheet Animation module / Particle system settings
  • Tic-tac-toe
    • styling /
    • background image, creating /
  • Tic-tac-toe game
    • about /
    • creating /
    • finishing, steps /
    • creating, finish steps /
  • TicTacToeControl class /
  • ToString function / Time for action – tracking scripts
  • touch screen
    • using /
    • used, for shooting /
  • transform.LookAt function /
  • Transform Mask option /
  • trickier devices
    • connecting /
  • turbo boost
    • about /
    • creating /

U

V

W

  • Word Wrap /

Y