Index
A
- active state /
- AddBodiesToCheck function /
- AddNewStat function / Time for action – tracking scripts
- AddScore function /
- AddValue function / Time for action – tracking scripts
- AI
- about /
- pathfinding /
- alarm system
- Alignment /
- Android
- features / Understanding what makes Android great
- drawbacks / Understanding what makes Android great
- working, with Unity / Understanding how Unity and Android work together
- animations
- about /
- Animations tab / Animations tab
- Anim. Compression option / Animations tab
- Keyframe Reduction and Compression option / Animations tab
- Rotation Error option / Animations tab
- Position Error option / Animations tab
- Scale Error option / Animations tab
- Animator.StringToHash function /
- application footprint
- minimizing / Minimizing the application footprint
- Editor log / Editor log
- asset compression / Asset compression
- Player settings / Player settings
- Area Light function /
- assests
- tank, importing /
- asset compression
- about / Asset compression
- models / Models
- Model tab / Model tab
- Rig tab / Rig tab
- Animations tab / Animations tab
- textures / Textures
- Audio / Audio
- asteroids
- flying /
- Audio Filter feature / License comparison overview
- Audio settings
- Audio Listener / Audio Listener
- Audio Source / Audio Source
- background music, adding / Adding background music
- Audio Format / Audio
- 3D Sound / Audio
- Force to mono / Audio
- Load type / Audio
- Compression (kbps) / Audio
- audio settings
- about / Understanding audio
- Import settings / Import settings
- Audio Source settings
- Audio Clip / Audio Source
- Mute / Audio Source
- Bypass Effects / Audio Source
- Play On Awake / Audio Source
- Loop / Audio Source
- Priority / Audio Source
- Volume / Audio Source
- Pitch / Audio Source
- 3D Sound Settings / Audio Source
- 2D Sound Settings / Audio Source
- Auto Live Link button /
- Awake function /
B
- background music
- BackToLeft function /
- BeginGroup function /
- black bird
- creating / Time for action – creating the black bird
- blob shadows
- about /
- adding, to tank /
- blue bird
- BroadcastMessage function /
- Browse button /
- Build And Run button /
- Build And Run option /
- Build button /
- building blocks
- planks, creating /
- Build Settings window /
- Button GUI Style /
C
- camera effects
- about /
- skyboxes /
- distance fog /
- CanSpawn function /
- CheckCanFire function /
- CheckPigs function /
- CheckSleepingRigidbodies function /
- Choose Components page /
- ClampPosition function /
- ClearFire function /
- ClearHit function /
- Close function / Time for action – tracking scripts
- cocos2d / Understanding what makes Unity great
- code editors /
- Collision module / Particle system settings
- color attributes /
- Color by Speed module / Particle system settings
- Color over Lifetime module / Particle system settings
- Console window / Points to remember
- Content Offset /
- controls
- slingshot, creating /
- camera, creating /
- cookies
- about /
- headlights /
- Create button /
- Custom Styles attribute /
D
- 3D world
- 2D game, preparing /
- Dark Skin feature / License comparison overview
- Debug.Log function / Points to remember
- development environment
- setting up / Setting up the development environment
- JDK, installing / Time for action – installing the JDK
- Android SDK, installing /
- Unity 3D, installing /
- device
- building to /
- tilting /
- Directional Light function /
- distance fog
- adding /
- DoAiming function /
- DoSpecial function / Time for action – creating the black bird
- DragCamera function /
- DrawGameBoard function /
- DrawGameOver function /
- DrawOpening function /
- DrawScore function /
- dynamic GUI /
E
- Emission module
- Rate / Particle system settings
- Bursts / Particle system settings
- EndGroup function /
- EndVertical function / Time for action – tracking scripts
- enemy
- chasing /
- attacking /
- weakening /
- coloring /
- creating /
- enemy character
- creating /
- enemy ship
- adding /
- engine trails
- explosions
- about / Explosions
- adding / Time for action – adding explosions
- External Forces module / Particle system settings
F
- Field of View attribute /
- FireBird function /
- Fire function /
- Fixed Height /
- FixedUpdate function /
- Fixed Width /
- flock variety
- yellow bird / The yellow bird
- blue bird / Time for action – creating the blue bird
- black bird / Time for action – creating the black bird
- focused state /
- FollowBird function /
- Font attribute /
- Force over Lifetime module
- X, Y, and Z / Particle system settings
- Space / Particle system settings
- FPS (Frames Per Second / Editor statistics
- Full-Screen Post-Processing Effects feature / License comparison overview
G
- Game window /
- Game window tab /
- General tab /
- GetCurrentAnimatorStateInfo function /
- GetRotation function /
- GetTouchPoint function /
- Google Play
- URL /
- GUI.Button function /
- GUI element states
- Border /
- Margin /
- Padding /
- Overflow /
- GUI Skins
- creating /
- GUI Styles /
- gyroscope /
H
- HDR / License comparison overview
- Hierarchy window /
- hover state /
I
- Image Position /
- Import settings
- Audio Format / Import settings
- 3D Sound / Import settings
- Force to mono / Import settings
- Load Type / Import settings
- hardware decoding / Import settings
- gapless looping / Import settings
- compression / Import settings
- inheritance / The flock variety
- Initial module
- Duration / Particle system settings
- Looping / Particle system settings
- Prewarm / Particle system settings
- Start Delay / Particle system settings
- Start Lifetime / Particle system settings
- Start Speed / Particle system settings
- Start Size / Particle system settings
- Start Rotation / Particle system settings
- Start Color / Particle system settings
- Gravity Multiplier / Particle system settings
- Inherit Velocity / Particle system settings
- Simulation Space / Particle system settings
- Play On Awake / Particle system settings
- Max Particles / Particle system settings
- Inspector window /
- GameSkin /
- Instantiate function /
- Intensity attributes /
- inTheFront parameter /
- InverseTransformPoint function /
J
- JDK
- about / What just happened?
L
- lag
- minimizing / Minimizing lag
- avoiding, points / Points to remember
- laser blasts
- about / Creating laser blasts
- adding / Time for action – adding laser blasts
- LateUpdate function /
- level selection
- License comparisons
- NavMeshes, Path-finding, and crowd Simulation / License comparison overview
- Audio filters / License comparison overview
- Video Playback and Streaming / License comparison overview
- Fully Fledged Streaming with Asset Bundles / License comparison overview
- 100,000 Dollar Turnover / License comparison overview
- Mecanim IK Rigs / License comparison overview
- Mecanim Sync Layers & Additional Curves / License comparison overview
- Custom Splash Screen / License comparison overview
- Build Size Stripping / License comparison overview
- Realtime Directional Shadows / License comparison overview
- HDR, tone mapping / License comparison overview
- light probes / License comparison overview
- Lightmapping with Global Illumination and area lights / License comparison overview
- Static Batching feature / License comparison overview
- Render-to-Texture Effects feature / License comparison overview
- Full-Screen Post-Processing Effects feature / License comparison overview
- Occlusion Culling feature / License comparison overview
- Navmesh Dynamic Obstacles and Priority feature / License comparison overview
- .Net Socket Support feature / License comparison overview
- Profiler and GPU profiling feature / License comparison overview
- Script Access to Asset Pipeline feature / License comparison overview
- Dark Skin feature / License comparison overview
- lightmap
- about /
- creating /
- light probes feature / License comparison overview
- lights
- about /
- Directional Light /
- Spotlight /
- Point Light /
- Area Light /
- adding /
- Limit Velocity over Lifetime module
- Separate Axis / Particle system settings
- Speed / Particle system settings
- Dampen / Particle system settings
- LOD (Level-of-detail) / License comparison overview
- LOD Support feature / License comparison overview
M
- Material Naming /
- materials
- creating /
- Material Search /
- Mathf.Clamp01 function /
- Mathf.Clamp function /
- Mathf.Lerp function /
- Mesh Compression /
- Meshes section /
- Model tab
- MonoBehaviour class /
- MonoDevelop /
- MoveTank function /
N
- .Net Socket Support feature / License comparison overview
- NavMesh
- about /
- creating /
- NavMeshAgent component
- about /
- enemy, creating /
- Inspector window /
- Radius /
- Speed /
- Acceleration /
- Angular Speed /
- Stopping Distance /
- Auto Traverse Off Mesh Link /
- Auto Repath /
- Height /
- Base Offset /
- Obstacle Avoidance Type /
- Avoidance Priority /
- NavMesh Walkable /
- New Game button /
- NewSlice function /
- normal state /
- Notepad++ /
O
- Occluder /
- occlusion
- adding, to Tank Battle game / Time for action – occluding tanks, What just happened?
- Occlusion /
- Occlusion Culling feature / License comparison overview
- OnCollisionEnter function /
- OnGUI function / Time for action – creating the level selection, Time for action – tracking scripts
- OnTriggerEnter function /
- Open Editor Log / Editor log
- Open function / Time for action – tracking scripts
- optimization
- application footprint, minimizing / Minimizing the application footprint
- performance, tracking / Tracking performance
- lag, minimizing / Minimizing lag
- occlusion / Occlusion
- Optimization settings
- Api Compatibility Level / Optimization
- Stripping Level / Optimization
- Optimize Mesh Data / Optimization
- Optimize Mesh /
- OutOfBirds function /
P
- parallax background
- particle systems
- about / Understanding particle systems
- settings / Particle system settings
- engine trails, adding / Time for action – adding engine trails, What just happened?
- particle system settings
- about / Particle system settings
- Initial module / Particle system settings
- Emission module / Particle system settings
- Shape module / Particle system settings
- Velocity over Lifetime module / Particle system settings
- Limit Velocity over Lifetime module / Particle system settings
- Force over Lifetime module / Particle system settings
- Color over Lifetime module / Particle system settings
- Color by Speed module / Particle system settings
- Size over Lifetime module / Particle system settings
- Size by Speed module / Particle system settings
- Rotation over Lifetime module / Particle system settings
- Rotation by Speed module / Particle system settings
- External Forces module / Particle system settings
- Collision module / Particle system settings
- Sub Emitters module / Particle system settings
- Texture Sheet Animation module / Particle system settings
- Renderer module / Particle system settings
- engine trails / Creating engine trails
- pathfinding
- about /
- Pause button /
- performance tracking
- editor statistics / Editor statistics
- Profiler window / The Profiler
- script performance, tracking / Tracking script performance, Time for action – tracking scripts
- Physics.Raycast function / Time for action – adding explosions
- physics materials
- about /
- implementing /
- picture-in-picture (PIP) /
- platform-tools folder /
- Play button /
- player
- chasing /
- player firing
- controlling /
- Player settings
- renddering settings / Rendering
- Optimization settings / Optimization
- Player Settings button /
- PlayerShip.Rotate function /
- Point Light function /
- Powers of 2 / Textures
- prefab
- target, creating /
- PrepareFire function /
- Profiler and GPU profiling feature / License comparison overview
- Profiler window / The Profiler
R
- Random.Range function /
- Range attributes /
- Raycast function /
- Raycasts Hit Triggers checkbox /
- Read/Write Enabled /
- ReadyDamp function /
- ReadyNextBird function /
- Rect* winnerRect class /
- Rect class /
- red bird
- creating /
- RemovePoints function /
- Render-to-Texture Effects feature / License comparison overview
- Renderer module / Particle system settings
- Rendering settings / Rendering
- ResetTime function /
- Rich Text /
- rigidbody.AddForce function /
- Rigidbody component
- working with /
- Rig tab / Rig tab
- Rotate function / Time for action – tracking scripts
- RotateTurret function /
- Rotation by Speed module / Particle system settings
- Rotation over Lifetime module / Particle system settings
S
- SaveScore function /
- Scenes In Build box /
- ScreenPointToRay function /
- Script Access to Asset Pipeline feature / License comparison overview
- SendMessage function /
- SetBool function /
- SetControl function /
- Settings attribute /
- setup process
- steps /
- SetWaitingPositions function /
- Shape module
- Shape / Particle system settings
- Sphere / Particle system settings
- Hemisphere / Particle system settings
- Box / Particle system settings
- Mesh / Particle system settings
- Random Direction / Particle system settings
- simple application
- building /
- Hello World application /
- simple device-connection method /
- single player mode
- creating /
- skybox
- adding /
- Slerp function /
- slingshot
- creating /
- space collisions
- adding /
- points, adding /
- Space Fighter game
- setting up /
- project, creating /
- space ship
- steering /
- space spawn
- creating /
- spawns
- creating /
- Spotlight function /
- StartBoost function /
- StartWait function /
- Static Batching feature / License comparison overview
- statistics, Unity Editor
- Main Thread statistic / Editor statistics
- Renderer / Editor statistics
- Draw Calls statistic / Editor statistics
- Saved by batching statistic / Editor statistics
- Verts / Editor statistics
- Used Textures statistic / Editor statistics
- Render Textures statistic / Editor statistics
- switches statistic / Editor statistics
- Screen / Editor statistics
- VRAM usage statistic / Editor statistics
- VBO Total statistic / Editor statistics
- Shadow Casters statistic / Editor statistics
- Visible Skinned Meshes statistic / Editor statistics
- Animations statistic / Editor statistics
- Step button /
- Stretch Height /
- Stretch Width /
- Sub Emitters module / Particle system settings
- SubtractTime function /
- SwapToDamaged function /
T
- tank
- creating /
- players score, tracking /
- chassis, controlling /
- turret, controlling /
- pieces, putting together /
- Tank import settings
- about /
- Model button /
- Rig button /
- Animations button /
- Meshes section /
- Mesh Compression /
- Read/Write Enabled /
- Optimize Mesh /
- Generate Colliders /
- Swap UVs /
- Normals & Tangents /
- Tangents /
- smoothing angle /
- Split Tangents option /
- Import Materials /
- Material Naming /
- Material Search /
- Revert button /
- Apply button /
- Imported Object section /
- Inspector window /
- Preview window /
- target animations
- setting up /
- target indicator
- about /
- pointer, creating /
- controlling /
- second camera, working with /
- position, adjusting /
- target shooting
- about /
- target state machine
- creating /
- target, scripting /
- Text Clipping /
- textures
- Texture Sheet Animation module / Particle system settings
- Tic-tac-toe
- styling /
- background image, creating /
- Tic-tac-toe game
- about /
- creating /
- finishing, steps /
- creating, finish steps /
- TicTacToeControl class /
- ToString function / Time for action – tracking scripts
- touch screen
- using /
- used, for shooting /
- transform.LookAt function /
- Transform Mask option /
- trickier devices
- connecting /
- turbo boost
- about /
- creating /
U
- Unity
- features / Understanding what makes Unity great
- drawback / Understanding what makes Unity great
- working, with Android / Understanding how Unity and Android work together
- licensing options, Pro / Differences between Pro and Basic
- licensing options, Basic / Differences between Pro and Basic
- Unity Basic / Differences between Pro and Basic
- Unity Pro / Differences between Pro and Basic
- Unity Remote
- about /
- Unreal Engine / Understanding what makes Unity great
- Update function / Time for action – adding laser blasts
V
- Velocity over Lifetime module
- X, Y, and Z / Particle system settings
- Space / Particle system settings
- Video Playback and Streaming feature / License comparison overview
- Visit java.oracle.com button /
- Visualization tab / Time for action – occluding tanks
W
- Word Wrap /
Y
- yellow bird