Book Image

Unity Android Game Development by Example Beginner's Guide

By : Thomas James Finnegan
Book Image

Unity Android Game Development by Example Beginner's Guide

By: Thomas James Finnegan

Overview of this book

Powerful and continuing to grow, the mobile market has never been bigger and more demanding of great games. Android continues to prove itself as a strong contender in this challenging market. With Unity 3D, great games can be made for Android quickly and easily. With its great deployment system, the Android platform is now only one click away. Unity Android Game Development by Example Beginner's Guide dives straight into making real, fully-functional games, with hands-on examples and step-by-step instructions to give you a firm grounding in Unity 3D and Android. Everything necessary for creating a complete gaming experience is covered and detailed throughout the course of this book. Using clear and practical examples that progressively build upon each other, this book guides you through the process of creating games in Unity for Android. Start by learning about all the great features that Unity and Android have to offer. Next, create a Tic-Tac-Toe game while learning all about interfaces. After that, learn about meshes, materials, and animations with the creation of a tank battle game. You will then learn how to expand your game's environment with the addition of shadows and a skybox. Adding on this, you will also learn how to expand the tank battle by creating enemies and using path finding to chase the player. Next, explore touch and tilt controls with the creation of a space fighter game. Then, learn about physics while recreating the most popular mobile game on the market. You will then expand the space fighter game with the addition of all the special effects that make a game great. Finally, complete your experience by learning the optimization techniques required to keep your games running smoothly. While Unity is available for both Mac and Windows, the book is presented working from a Windows environment. Programming in Unity is possible in C#, JavaScript, and Boo. This book will be working in C# and the final projects will be provided in C# and JavaScript. From nothing to a fully-featured mobile game, Unity Android Game Development by Example Beginner's Guide takes you through everything it takes to create your next game for the Android platform.
Table of Contents (17 chapters)
Unity Android Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 4. Setting the Stage – Camera Effects and Lighting

In the previous chapter, you learned about the basic building blocks of any game: meshes, materials, and animations. We created a Tank Battle game that utilized all of these blocks.

In this chapter, we will expand upon the Tank Battle game. We will start with the addition of a skybox and distance fog. The exploration of camera effects continues with a target indicator overlay that uses a second camera. The creation of a turbo boost effect for the tank will round out our look at camera effects. Continuing with a look at lighting, we will finish off our tank environment with the addition of lightmaps and shadows.

In this chapter, we will cover the following topics:

  • Skyboxes

  • Distance fog

  • Using multiple cameras

  • Adjusting the field of view

  • Adding lights

  • Creating lightmaps

  • Adding cookies

We will be directly piggybacking off the project from Chapter 3, The Backbone of Any Game – Meshes, Materials, and Animation. So, open it in Unity and we will...