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Unity Android Game Development by Example Beginner's Guide

Unity Android Game Development by Example Beginner's Guide

By : Finnegan
3.9 (15)
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Unity Android Game Development by Example Beginner's Guide

Unity Android Game Development by Example Beginner's Guide

3.9 (15)
By: Finnegan

Overview of this book

Powerful and continuing to grow, the mobile market has never been bigger and more demanding of great games. Android continues to prove itself as a strong contender in this challenging market. With Unity 3D, great games can be made for Android quickly and easily. With its great deployment system, the Android platform is now only one click away. Unity Android Game Development by Example Beginner's Guide dives straight into making real, fully-functional games, with hands-on examples and step-by-step instructions to give you a firm grounding in Unity 3D and Android. Everything necessary for creating a complete gaming experience is covered and detailed throughout the course of this book. Using clear and practical examples that progressively build upon each other, this book guides you through the process of creating games in Unity for Android. Start by learning about all the great features that Unity and Android have to offer. Next, create a Tic-Tac-Toe game while learning all about interfaces. After that, learn about meshes, materials, and animations with the creation of a tank battle game. You will then learn how to expand your game's environment with the addition of shadows and a skybox. Adding on this, you will also learn how to expand the tank battle by creating enemies and using path finding to chase the player. Next, explore touch and tilt controls with the creation of a space fighter game. Then, learn about physics while recreating the most popular mobile game on the market. You will then expand the space fighter game with the addition of all the special effects that make a game great. Finally, complete your experience by learning the optimization techniques required to keep your games running smoothly. While Unity is available for both Mac and Windows, the book is presented working from a Windows environment. Programming in Unity is possible in C#, JavaScript, and Boo. This book will be working in C# and the final projects will be provided in C# and JavaScript. From nothing to a fully-featured mobile game, Unity Android Game Development by Example Beginner's Guide takes you through everything it takes to create your next game for the Android platform.
Table of Contents (12 chapters)
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11
Index

Physics


In Unity, physics simulation primarily focuses on the use of the Rigidbody component. When the Rigidbody component is attached to any object, it will be taken over by the physics engine. The object will fall with gravity and bump into any object that has a collider. In our scripts, making use of the OnCollision function and the OnTrigger function requires a Rigidbody component to be attached to at least one of the two interacting objects. However, a Rigidbody component can interfere with any specific movement we might cause the object to take. Every Rigidbody, though, can be marked as kinematic, meaning the physics engine will not move it. The CharacterController component that we used for our tank is a special, modified Rigidbody. In this chapter, we will be making heavy use of the Rigidbody component to tie all of our birds, blocks, and pigs into the physics engine.

Building blocks

For our first physics objects, we will create the blocks that the pig castles are built out of. We...

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