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  • Book Overview & Buying XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition
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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

By : Kurt Jaegers
4.8 (10)
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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

4.8 (10)
By: Kurt Jaegers

Overview of this book

XNA Game Studio enables hobbyists and independent game developers to easily create video games, and now gives that power to Visual Basic developers. XNA lets you bring your creations to life on Windows, the Xbox 360 and the Windows Phone platforms. The latest release of XNA has added support to Visual Basic and therefore, Visual Basic developers now have the power to give life to their creativity with XNA.This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It presents four different games, including a puzzler, space shooter, multi-axis shoot 'em up, and a jump-and-run platformer. Each game introduces new concepts and techniques to build a solid foundation for your own ideas and creativity.This book details the creation of four games, all in different styles, from start to finish using Visual Basic and the Microsoft XNA framework. Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform.By the end of the book, you will have a solid foundation of game development concepts and techniques as well as working sample games to extend and innovate upon. You will have the knowledge necessary to create games that you can complete without an army of fellow game developers at your back.
Table of Contents (16 chapters)
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XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
4
Asteroid Belt Assault – Lost in Space
1
Index

Pathfinding


To resolve this problem, we need to implement a path-finding system that will allow us to easily determine the shortest route between any two squares on the tile map. The path needs to take walls into account, and needs to be fast enough that several enemy tanks can run the check without bogging down the game because in addition to verifying the placement of game objects, the same code will be used to allow the enemy robots to move towards the player and attempt to destroy him.

The A* Pathfinding algorithm

The A* path-finding method we will implement for Robot Rampage is called A* (pronounced "A Star"). This path-finding system is fairly straightforward and relatively fast, as it uses an educated guess system to try out potential paths between two points.

In order to implement A*, we need a few pieces of information:

  • A way to identify nodes that objects can move between

  • A starting node

  • An ending node

  • A method of determining the direct cost of moving between nodes

  • A method of determining...

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Tech Concepts
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Programming languages
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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition
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