Book Image

The Game Jam Survival Guide

By : Christer Kaitila
Book Image

The Game Jam Survival Guide

By: Christer Kaitila

Overview of this book

<p>Game jams are fun. They are a creative, exciting, social experience. The goal of a game jam is to design a video game, either alone or in teams, as fast as is humanly possible; usually in a single weekend. <br /><br /><em>The Game Jam Survival Guide</em>, written to help you have more fun and achieve greater results at your next game jam by building a successful game without burning out, leads readers through each 12-hour phase of a 48-hour weekend game jam.</p> <p>Weekend warriors: dominate your next game jam! If you follow the system shared in this book, you will be able to build an amazing game that you're proud of and will entertain players, all in just one crazy 48-hour game jam weekend … and survive to tell the tale! <br /><br />Embrace the best practices and techniques of past game jam winners and avoid common pitfalls along the way to the finish line. You too can survive a 48-hour game development marathon with your mind intact and an amazing game to show off to friends and family!<br /><br />With <em>The Game Jam Survival Guide</em> you will learn the secret techniques that master game jammers use to create winning entries. It starts by showing you great ways to brainstorm and design a game based on a theme. It then moves on to highlight the best tools and techniques to finish a game in a weekend of coding. Anecdotes and advice from past winners and losers combined with humorous words of encouragement are sure to help you on your way. The author presents a list of game jams around the world, online communities worth checking out, fantastic game engines, and art resources. Finally, learn how to monetize your game by gaining sponsorship from big gaming websites. It's the fun way to make your own video game in one weekend!</p>
Table of Contents (18 chapters)
The Game Jam Survival Guide
Credits
About the Author
About the Contributors
About the Reviewer
www.PacktPub.com
Preface
Index

What the experts say: Eric McQuiggan


Some big things that I find work well in the many Game Jams that I've been a part of or organized:

Centralized location: This is important as it allows people to get together and bounce ideas off of each other. It also helps teams get together and games get finished.

Rigid and adhered-to rules (to a point): As with most creative endeavors, the more stringent the situation, the more the creativity comes through (most of the time anyway). There is nothing more intimidating than a blank slate.

Some constrictions could be Time (48 hours is good, one week is alright), Palette, Screen Size, or Theme (most important).

Don't try out new tools: It's hard enough to make a game in a tiny timeframe, but when you compound that with having to learn a new skill set, it makes things really difficult.

Sleep: People think they can skip it, but it really makes your last day of the Jam terrible.

Note

Eric McQuiggan is a founding member of The Dirty Rectangles which has held various Game Jams, makes Flash games at Fuel Industries and is Vice President of the Ottawa Chapter of the IGDA.

Website: http://ericmcquiggan.com/

Dirty Rectangles: http://www.dirty-rectangles.com/

Twitter: http://twitter.com/EricMcQuiggan

Google+ : https://plus.google.com/107925618193899227412