Book Image

The Game Jam Survival Guide

By : Christer Kaitila
Book Image

The Game Jam Survival Guide

By: Christer Kaitila

Overview of this book

<p>Game jams are fun. They are a creative, exciting, social experience. The goal of a game jam is to design a video game, either alone or in teams, as fast as is humanly possible; usually in a single weekend. <br /><br /><em>The Game Jam Survival Guide</em>, written to help you have more fun and achieve greater results at your next game jam by building a successful game without burning out, leads readers through each 12-hour phase of a 48-hour weekend game jam.</p> <p>Weekend warriors: dominate your next game jam! If you follow the system shared in this book, you will be able to build an amazing game that you're proud of and will entertain players, all in just one crazy 48-hour game jam weekend … and survive to tell the tale! <br /><br />Embrace the best practices and techniques of past game jam winners and avoid common pitfalls along the way to the finish line. You too can survive a 48-hour game development marathon with your mind intact and an amazing game to show off to friends and family!<br /><br />With <em>The Game Jam Survival Guide</em> you will learn the secret techniques that master game jammers use to create winning entries. It starts by showing you great ways to brainstorm and design a game based on a theme. It then moves on to highlight the best tools and techniques to finish a game in a weekend of coding. Anecdotes and advice from past winners and losers combined with humorous words of encouragement are sure to help you on your way. The author presents a list of game jams around the world, online communities worth checking out, fantastic game engines, and art resources. Finally, learn how to monetize your game by gaining sponsorship from big gaming websites. It's the fun way to make your own video game in one weekend!</p>
Table of Contents (18 chapters)
The Game Jam Survival Guide
Credits
About the Author
About the Contributors
About the Reviewer
www.PacktPub.com
Preface
Index

Preparing your art tools


In addition to your game engine and development environment, you will want to have your art tools at the ready. Nothing is more frustrating than finding that you need to download and install something after the Jam begins, so test out your tools beforehand.

In a survey of Game Jam post-mortems, participants listed unfamiliarity with the art generation tool as the number one thing that went wrong. More frequent than code bugs, more annoying than installation hassles, more constricting than running out of time, it is the art production step which is the most common roadblock on the way to finishing your game.

If you are making a 2D game, ensure that you are thoroughly familiar with the program (such as Photoshop, GIMP, or Inkscape) that you plan to use. Know ahead of time what size and file format your art should be in order to work well in your game engine. Do your textures need to be square and 'power-of-two' in size? Can you use the Alpha channel? Will using images that are too big cause your engine to render poorly (or not at all)? Test out the process before the Jam. Make a sprite and get it working in your game engine.

The same holds true for 3D art; not only should you know how to sculpt a 3D mesh using 3ds Max, Blender, Sketchup, or Maya; but you need to be familiar with the export process. Practice getting art from a creation tool into your game, because there are always technical hassles. File format woes; size restrictions, technical constraints, bugs in the exporter are some of the potential hurdles.

Even the audio content pipeline should be premeditated. Does your game engine require .ogg files, .mp3 files, or .wav files? What sample rate should be used? These and more questions should be sorted out beforehand to avoid hassles later.