Book Image

Unity 2D Game Development

By : Dave Calabrese
Book Image

Unity 2D Game Development

By: Dave Calabrese

Overview of this book

<p>Prepare yourself to travel back to the 90s and build a game like they used to make, using today's technology. That's right; we're talking about making 2D games using Unity!</p> <p>This book will help you build 2D games in Unity using the engine's 2D technologies added in Version 4.3. You'll learn the basics of importing assets and building foundation technology all the way up to full combat and boss battles! With the book's straightforward and practical approach, each chapter takes you a step closer to the final game. We will wrap things up by looking into the basic aspects of the game's UI.</p> <p>Once you reach the end and have integrated a final boss battle, you can go back to the challenges included in each chapter and use them to improve the game and your 2D game development skills!</p>
Table of Contents (13 chapters)

Chapter 2. It Lives!

You've got a working game. You've got a character running around. OK, so that was cool while it lasted, but now you want to see more and do more. You've come to the right place because this is your first "Quest". Yes, quest. You're now on a quest. I suggest that you find a good chalice and a horse or, at the least, a very capable pony.

In this first quest, appropriately named "Quest 1," we will be taking our snazzy little back and forth walking game and giving it some pizzazz.