Fırtına Özbalıkçı is an enthusiast of video games and game development tools. He is experienced in various game engines, including the Unreal Development Kit, Source Engine, Ogre3D, and Unity 3D. Additionally, he has studied open source physics engines such as Box2D in order to achieve a greater understanding of game mechanics. He has published several game mods and trainers and is a long-term contributor to several game development communities and GitHub. His latest project is a plugin to enhance the usability of the 2D physics of the Unity3D engine.
Fırtına is currently employed by a British billing company as a core developer. Previously, he worked for a visual effects company, specializing in production tools development. He graduated from the University of Bath in the United Kingdom, earning a degree with honors in Computer Science. He maintains a tiny garden in his London flat's balcony.
Karin Rindevall is a Swedish animator and game artist with six years of experience in the gaming industry. She has worked with the Unity engine on several games released on various platforms. Her first Unity 3D title was MilMo (2008), the first 3D action adventure MMO played on a web browser. Today, she makes animation and art assets for 2D and 3D games released on PC and mobile devices at Hello There, a game studio in Gothenburg, Sweden. Their most recent game titles are Avicii | Gravity and Khaba. When Karin isn't creating games, she runs half marathons and creates comics.
Jack O. Snowden presently works for Wargaming of America, researching best practices for game development and game design. This includes environment design and modeling, texturing, object modeling, and game design.
He has worked at Electronic Arts Canada, Edmark (Riverdeep), spent a long extended time with Nintendo Software Technology, and finally as an academic director at the Seattle Art Institute, where he ran the gaming and animation departments.