Index
A
- Animator component
- about / Let's move it!
- Animator Editor tab
- about / Let's move it!
B
- boss battles game
- about / Meet the king
- boss look, determining / Meet the king
- developing / Crown the king
- boss, landing on dusty platforms / Dusty platforms
- crushing defeat / Crushing defeat
- Box 2D physics engine / Remembering the past to build the future
- box collider
- about / Falling to your doom!
- Box Collider 2D / Getting grounded
- bullet
- auto-destroying / Bullets are better when they hit things
C
- C#
- camera
- script component, creating for / Cameras – they now stalk us!
- Cerulean Games
- about / Meet the king
- code
- creating, for collision identification / Wait, did I collide with something?
- collider
- providing, to player / Falling to your doom!
- collision mask
- about / Make it deadly
- creating, for player / Make it deadly
D
- 2D game
- building / Getting grounded
- import settings, for sprite platform / Getting grounded
- images, creating for / Getting grounded
- platform, getting into scene / Getting grounded
- player, creating / Making new friends
- player, placing in world / Making new friends
- animations, setting up for player / Let's move it!
- player, moving around scene / Gotta move it!
- challenge / Make 'em run!
- 2D game engine
- 3D game engine
- death colliders
- adding, to scene / Falling fatally into death colliders
- Death Trigger GameObject
- adding, to scene / Falling fatally into death colliders
- Defense Collider object / Let's go huntin'!
- delegates
- about / Cameras – they now stalk us!
- DirectX
E
- enemies
- searching / Enemies – forever!
- enemy difficulty
- increasing, with rounds / Game rounds
- enemy object
- creating / Making enemies
- moving / Make it move
- events
- about / Cameras – they now stalk us!
- event timers
- about / Crown the king
G
- game engines
- game rounds
- overview / Game rounds
- gamers
- games
- technological advancements / Remembering the past to build the future
- game world
- expanding / Expanding the world!
- glitch
- identifying, during jump / Got a glitch?
I
- images
- creating, for 2D game / Getting grounded
L
- lerping
- about / Cameras – they now stalk us!
M
- Mecanim system / Let's move it!
- multiple enemies
- on same platform / The swarm
O
- OpenGL
- orthographic camera
- about / The perspective camera
P
- parallax layer ordering
- overview / Parallax layer ordering
- parallax scrolling
- about / The perspective camera
- overview / Parallax scrolling
- perspective camera
- about / The perspective camera
- player
- collider, providing to / Falling to your doom!
- standard platform, creating for jump / Making the world bigger
- dangerous features, adding / Let's get dangerous
- collision mask, creating / Make it deadly
- fighting back / Let's go huntin'!
- player death
- handling / Death and resurrection – respawning
- player respawn
- handling / Death and resurrection – respawning
- PlayerStateListener script
- player death, handling / Death and resurrection – respawning
- player respawn, handling / Death and resurrection – respawning
- Polygon Collider 2D / Getting grounded
- projection modes, camera
- perspective / The perspective camera
- orthographic / The perspective camera
- project wizard, Unity / Remembering the past to build the future
R
- Ragetanks project
- Rigidbody
- about / Falling to your doom!
S
- score system
- implementing / Let's score!
- script component
- creating, for camera / Cameras – they now stalk us!
- Shoebox / Making new friends
- Softbody
- about / Falling to your doom!
- sprite
- about / Getting grounded
- sprite atlas
- about / Making new friends
- sprite sheet
- about / Making new friends
- start screen
- providing, to game / Give it a start screen
- state machines
- about / Cameras – they now stalk us!
- states
- adjusting, for jumping support / Jump to it!, Jumping for fun (and profit)
- State System
- about / Gotta move it!
T
- Texture Packer / Making new friends
- triggers
- about / Make it move
U
- unique collider mesh
- creating / Not missing the ground
- Unity
- project wizard / Remembering the past to build the future
- about / The 2D world of Unity
- Unity3D
- Unity 4.3
- about / The perspective camera
V
- video games