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  • Book Overview & Buying Practical Maya Programming with Python
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Practical Maya Programming with Python

Practical Maya Programming with Python

By : Robert Galanakis
4 (12)
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Practical Maya Programming with Python

Practical Maya Programming with Python

4 (12)
By: Robert Galanakis

Overview of this book

Practical Maya Programming with Python is a practical tutorial packed with plenty of examples and sample projects which guides you through building reusable, independent modules and handling unexpected errors. If you are a developer looking to build a powerful system using Python and Maya's capabilities, then this book is for you. Practical Maya Programming with Python is perfect for intermediate users with basic experience in Python and Maya who want to better their knowledge and skills.
Table of Contents (12 chapters)
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11
Index

Explaining types


There are many definitions of the computer science term type. There are so many, in fact, that choosing one is difficult. The best definition depends on what your perspective is. A compiler writer may see a type as an abstract mathematical entity. A statistics programmer may see it as a name and series of values. We will approach types from the perspective of a Python programmer who needs to get work done.

Note

I consider the terms type and class interchangeable in Python (though not in all other languages). It can be perhaps argued that they are not exactly the same, but for our purposes they are.

We'll start with the definition that a type is a name associated with some values. A name and value pair is called an attribute. Consider the following statement:

widget = PySide.QtCore.QWidget()

In that statement, the type of the widget variable is Pyside.QtCore.QWidget. By virtue of widget being an instance of the QWidget type, it has certain names and values. For example, widget...

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