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Practical Maya Programming with Python

Practical Maya Programming with Python

By : Galanakis
4 (12)
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Practical Maya Programming with Python

Practical Maya Programming with Python

4 (12)
By: Galanakis

Overview of this book

Practical Maya Programming with Python is a practical tutorial packed with plenty of examples and sample projects which guides you through building reusable, independent modules and handling unexpected errors. If you are a developer looking to build a powerful system using Python and Maya's capabilities, then this book is for you. Practical Maya Programming with Python is perfect for intermediate users with basic experience in Python and Maya who want to better their knowledge and skills.
Table of Contents (12 chapters)
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11
Index

Creating a Maya Python plugin


Our tour of the Maya Python API continues with probably its most common use in the wild: creating a Maya plugin with Python. In fact, the entirety of the next chapter is spent working with Maya Python plugins in novel ways. We should have a good understanding of how plugins work before ending our API tour, so the remainder of this chapter will be focused on creating a Maya command plugin with Python. When called, the command will play a sound.

There are several plugin types supported by Maya. Plugin types are denoted by the MPx prefix and are inside the maya.OpenMayaMPx namespace. You can look at the Maya API Reference to get an idea of what's available. All plugins work with basically the same concepts, which we will cover in this chapter. Custom plugins are handled by subclassing the appropriate Maya plugin type, and registration is handled by the OpenMayaMPx.MFnPlugin class.

In this section, we will create a command plugin by subclassing the maya.OpenMayaMPx...

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