Book Image

CryENGINE Game Programming with C++, C#, and Lua

Book Image

CryENGINE Game Programming with C++, C#, and Lua

Overview of this book

CryENGINE is a complete 3D game development solution that can run on multiple platforms. It is orientated around giving intuitive tools to the developer. A variety of interactive video games can be created using CryENGINE. CryENGINE is one of the most beginner-friendly engines out there to learn. If you are interested in diving into the various systems and understanding their workings in a way that is easily understood, then this book is for you. This book provides you with the knowledge to tame the powerful but hard-to-master CryENGINE. CryENGINE Game Programming with C++, C#, and Lua dives into the various systems and explains their workings in a way that can be easily understood by developers of all levels. It provides knowledge on the engine along with step-by-step exercises and detailed information on the backend implementation of the subsystems, giving you an excellent foundation to build upon when developing your own CryENGINE games. Written by developers with years of CryENGINE experience, this book breaks down the common confusion that encompasses the CryENGINE engine code, guiding you through a series of chapters aimed towards giving you the ability to create your own games in a rapid yet productive fashion. You will learn everything you need to know in order to create your own CryENGINE-powered games as well as detailed information on how to use the engine to your advantage. By teaching systems such as audio, particle effects, rendering, AI, networking, and more, we'll be exposing the most inner parts of CryENGINE that commonly confuse programmers. If you want to quickly gain the knowledge required to create your own CryENGINE game title, then this book is for you.
Table of Contents (19 chapters)
CryENGINE Game Programming with C++, C#, and Lua
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

About the Reviewers

Terry Evans is a software developer with a degree from the University of Utah. He has a diverse background as a result of developing solutions in Unix, Linux, Windows, OS/2, Mac OS X, iOS, and Android, but has always enjoyed developing games the most during his career. He is the founder and currently lead developer for Entrada Interactive, which is developing a post-apocalyptic, multiplayer, survival game titled Miscreated using CryENGINE 3. Visit MiscreatedGame.com for more information on his latest venture.

Chris Parthemos is a recent entrant into the world of game development, but he has worked in developing content for AAA games for major studios. His educational background includes a Masters in Interactive Development from the Guildhall at Southern Methodist University, with a focus in Design and Scripting.

Hendrik Polczynski is a Software Developer from Germany. He has been working on software for over 10 years. He likes to take on a variety of different areas from industry automation to web, UI, and game development. You can find his open source projects at github.com/hendrikp or on his YouTube channel. Hendrik is maintaining a handful of open source projects around the CryDev community and the CryENGINE 3 FreeSDK. When Hendrik is not working, he is studying for his B.Sc. degree in Computer Science and Media Application, or helping out with the development of Miscreated by Entrada Interactive, which is a post-apocalyptic, survival-based MMORPG unlike anything you've played before.

Ross Rothenstine is an industry software engineer by day and hobbyist game programmer by night. He has a staunch reputation at his college for turning any major course project into a playable game by the end of it. He has a focus on Game Engine architecture and how complex subsystems come about in an elegant manner to make extensible, robust, and most importantly, fun to design games. This means quite a bit of time, reading, and coffee.