Book Image

Gideros Mobile Game Development

By : Arturs Sosins
Book Image

Gideros Mobile Game Development

By: Arturs Sosins

Overview of this book

Have you ever had an interesting idea for a mobile game? Have you ever wanted to jump on the mobile app bandwagon? Developing a mobile game has never been so fun and easy, and with the vast amount of smartphone users, it may also become a profitable thing to do. Gideros is a Lua-based framework that facilitates effortless native iOS and Android application development along with hardware acceleration. Gideros also comes with a built-in box2D physics engine and extended memory management features to make mobile game development a breeze. Gideros Mobile Game Development shows you how to develop an original and exciting game in Gideros, helping you create your very first project and guiding you through the configuration of settings and assets to help you target devices with different resolutions. This book teaches you everything you need to know about Gideros, from installing Gideros on your operating system to creating and efficiently managing your Gideros projects and creating your very first game, all with the help of well explained examples. You will learn how to quickly create game prototypes in Gideros, how to test and set up projects to automatically target devices with different resolutions, and how to polish your prototype with animations, sounds, tweens, and even physics to create your very first cross-platform game. By the end of this book, you will have learned everything you need to create visually stunning physics and exciting cross-platform games using Gideros.
Table of Contents (12 chapters)

Chapter 1. Setting Up the Environment

The first thing we will do before building our application using Gideros is, setting up the environment and trying it out. We will need to download the latest version of Gideros designed specifically for your operating system, install it, create a project with some test code, and run it on both a computer and your mobile device.

As Gideros operates separately from Android or iOS SDKs and does not need them (context: Android or iOS SDKs) for testing or exporting apps, it is assumed that the user already has those SDKs installed; thus, it will not be covered in this chapter.

This chapter will guide you step by step on how to install Gideros on your operating system and prepare everything so you will be ready to develop your mobile game. This chapter will also introduce you to some of the basics of using Gideros Studio, managing your project, and running simple code.


Here is a list of links that might help you resolve any problems you might encounter with Gideros:

The following topics will be covered in this chapter:

  • Explaining what is Gideros and why you should use it

  • Installing Gideros on Windows/Mac OS X/Linux

  • Installing Gideros Player for on-device testing (Android, iOS)

  • Creating a new project and running it on both, the desktop and device

  • Providing the basics of coding in Gideros

  • Managing the project files

  • Managing the project settings

  • Exporting a Gideros project to Android or Xcode projects