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Gideros Mobile Game Development

Gideros Mobile Game Development

By : Arturs Sosins
4.8 (8)
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Gideros Mobile Game Development

Gideros Mobile Game Development

4.8 (8)
By: Arturs Sosins

Overview of this book

Have you ever had an interesting idea for a mobile game? Have you ever wanted to jump on the mobile app bandwagon? Developing a mobile game has never been so fun and easy, and with the vast amount of smartphone users, it may also become a profitable thing to do. Gideros is a Lua-based framework that facilitates effortless native iOS and Android application development along with hardware acceleration. Gideros also comes with a built-in box2D physics engine and extended memory management features to make mobile game development a breeze. Gideros Mobile Game Development shows you how to develop an original and exciting game in Gideros, helping you create your very first project and guiding you through the configuration of settings and assets to help you target devices with different resolutions. This book teaches you everything you need to know about Gideros, from installing Gideros on your operating system to creating and efficiently managing your Gideros projects and creating your very first game, all with the help of well explained examples. You will learn how to quickly create game prototypes in Gideros, how to test and set up projects to automatically target devices with different resolutions, and how to polish your prototype with animations, sounds, tweens, and even physics to create your very first cross-platform game. By the end of this book, you will have learned everything you need to create visually stunning physics and exciting cross-platform games using Gideros.
Table of Contents (12 chapters)
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Chapter 4. Polishing the Game

Now that we have the basics covered and have a working prototype of our game, let's improve it a bit by adding some of the most common enhancements to both the look and feel of our game and its gameplay.

This chapter will describe how to spice up our game to make it more appealing and alive. Topics covered in this chapter are:

  • Adding background music and sound effects to the game

  • Using high scores for gamification

  • Animating game elements

  • Tweening to make the game more dynamic

  • Improving gameplay by adding gestures

  • Providing ways to players to interact with game elements

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Tech Concepts
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Gideros Mobile Game Development
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