Book Image

SDL Game Development

By : Shaun Mitchell
5 (1)
Book Image

SDL Game Development

5 (1)
By: Shaun Mitchell

Overview of this book

SDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C++ developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices.SDL Game Development guides you through creating your first 2D game using SDL and C++. It takes a clear and practical approach to SDL game development, ensuring that the focus remains on creating awesome games.Starting with the installation and setup of SDL, you will quickly become familiar with useful SDL features, covering sprites, state management, and OOP, leading to a reusable framework that is extendable for your own games. SDL Game Development culminates in the development of two exciting action games that utilize the created framework along with tips to improve the framework.
Table of Contents (16 chapters)
SDL Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 3. Working with Game Objects

All games have objects, for example, players, enemies, non-player character (NPC), traps, bullets, and doors. Keeping track of all these objects and how they interact with each other is a big task and one that we would like to make as simple as possible. Our game could become unwieldy and difficult to update if we do not have a solid implementation. So what can we do to make our task easier? We can start by really trying to leverage the power of object-oriented programming (OOP). We will cover the following in this chapter:

  • Using inheritance

  • Implementing polymorphism

  • Using abstract base classes

  • Effective inheritance design