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SDL Game Development

SDL Game Development

By : Shaun Mitchell
2.9 (37)
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SDL Game Development

SDL Game Development

2.9 (37)
By: Shaun Mitchell

Overview of this book

SDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C++ developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices.SDL Game Development guides you through creating your first 2D game using SDL and C++. It takes a clear and practical approach to SDL game development, ensuring that the focus remains on creating awesome games.Starting with the installation and setup of SDL, you will quickly become familiar with useful SDL features, covering sprites, state management, and OOP, leading to a reusable framework that is extendable for your own games. SDL Game Development culminates in the development of two exciting action games that utilize the created framework along with tips to improve the framework.
Table of Contents (16 chapters)
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SDL Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1
Index

Chapter 4. Exploring Movement and Input Handling

We have already covered drawing to the screen and how to handle objects but we have not had anything moving around very much yet. Getting input from the user and then controlling our game objects is one of the most important topics in game development. It can decide the feel and responsiveness of your game and is something that a user can really pick up on. In this chapter we will cover:

  • Cartesian coordinate systems

  • 2D vectors

  • Creating variables to control the movement of a game object

  • Setting up a simple movement system

  • Setting up input handling from joysticks, keyboard, and mouse

  • Creating a fixed frame rate

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Tech Concepts
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Programming languages
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SDL Game Development
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