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  • Book Overview & Buying Mastering Unity 2D game development
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Mastering Unity 2D game development

Mastering Unity 2D game development

By : Simon Jackson
3.8 (21)
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Mastering Unity 2D game development

Mastering Unity 2D game development

3.8 (21)
By: Simon Jackson

Overview of this book

If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.
Table of Contents (15 chapters)
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1
1. Overview
14
Index

Understanding components

Components in Unity are the building blocks of any game; almost everything you will use or apply will end up as a component on a GameObject inspector in a scene.

Until you build your project, Unity doesn't know which components will be in the final game when your code actually runs (there is some magic applied in the editor). So, these components are not actually attached to your GameObject inspector but rather linked to them.

Accessing components using a shortcut

Now, in the previous Unity example, we added some behind-the-scenes trickery to enable you to reference a component without first discovering it. We did this by adding shortcuts to the MonoBehavior class that the game object inherits from. You can access the components with the help of the following code:

this.renderer.collider.attachedRigidbody.angularDrag = 0.2f;

Tip

Downloading the example code

You can download the example code files for all Packt books you have purchased from your account at http://www...

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Mastering Unity 2D game development
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